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[Release] Shows how much money you picked up!!!! to the whole server
Discussion on [Release] Shows how much money you picked up!!!! to the whole server within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
02/09/2009, 20:06
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#1
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elite*gold: 0
Join Date: Jun 2008
Posts: 384
Received Thanks: 18
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[Release] Shows how much money you picked up!!!! to the whole server
in client.cs search for [B]SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You picked up " + TehItem.Money +[B]
then add under that this
Code:
World.SendMsgToAll(MyChar.Name + " has picked up" + TehItem.Money + "Silvers we hope he/she willspend it wisely", "System", 2011);
so it loks like this:
Code:
{
MyChar.Ready = false;
if (MyChar.ItemsInInventory > 39)
return;
uint ItemUID = (uint)((Data[7] << 24) + (Data[6] << 16) + (Data[5] << 8) + Data[4]);
DroppedItem TehItem = null;
if (DroppedItems.AllDroppedItems.Contains(ItemUID))
TehItem = (DroppedItem)DroppedItems.AllDroppedItems[ItemUID];
if (TehItem != null)
{
if (TehItem.Money == 0)
{
MyChar.AddItem(TehItem.Item, 0, ItemUID);
}
else
{
MyChar.Silvers += TehItem.Money;
SendPacket(General.MyPackets.Vital(MyChar.UID, 4, MyChar.Silvers));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You picked up " + TehItem.Money + " Silvers. Spend it wisely", 2005));
World.SendMsgToAll(MyChar.Name + " has picked up" + TehItem.Money + "Silvers we hope he/she willspend it wisely", "System", 2011);
}
DroppedItems.AllDroppedItems.Remove(ItemUID);
World.ItemDissappears(TehItem);
}
MyChar.Ready = true;
break;
}
then when you pick up money, it will come up to the whole server!
press thnx if you like it, if not then don't pls put comments, BTW this is an addon for my other guide that it shows up in the corner
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02/09/2009, 20:48
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#2
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elite*gold: 20
Join Date: Jan 2008
Posts: 1,042
Received Thanks: 252
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Pointless...
You have even 50 people on at once (which you won't) imagine the spamming... Why would anybody else want to know hoow much money you've picked up... other than coming to kill you =[
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02/09/2009, 20:53
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#3
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elite*gold: 1142
Join Date: Aug 2006
Posts: 2,464
Received Thanks: 1,161
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Quote:
case 1101:
{
uint IUID = BitConverter.ToUInt32(Data, 4);
if (LiveManager.DropItems.Contains(IUID))
{
Extra.DroppedItem I = (Extra.DroppedItem)LiveManager.DropItems[IUID];
if (I.Owner == C.MyChar.EntityID || I.Owner == 0 || DateTime.Now > I.DropTime.AddSeconds(15))
{
if (I.Cps > 0)
{
C.MyChar.CPs += I.Cps;
C.SendLocalMessage("You have picked up " + I.Cps + " Conquer points.", 2005);
}
else if (I.Silvers > 0)
{
C.MyChar.Silvers += I.Silvers;
C.SendLocalMessage("You have picked up " + I.Silvers + " Silvers", 2005);
}
else
{
C.MyChar.AddItem(I.Info);
string s = "You have picked up ";
s += I.Info.Quality;
if (I.Info.Plus > 0)
s += " [+" + I.Info.Plus + "] Item.";
C.SendLocalMessage(s, 2005);
}
I.Dissappear();
}
else
C.SendLocalMessage("You have to wait a little before you can pick an item dropped by a mob killed by some other player.", 2005);
}
break;
}
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I win again.
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02/09/2009, 20:54
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#4
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elite*gold: 0
Join Date: Jun 2008
Posts: 384
Received Thanks: 18
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lol, i thought it would be funny
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02/09/2009, 21:01
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#5
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elite*gold: 0
Join Date: Dec 2007
Posts: 226
Received Thanks: 55
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why showin everyone how much you pickedup? btw the code you have there 'phoenixx' won't allow you to pickup money when you inventory is full you'll better change that. would be more usefull...
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02/09/2009, 21:08
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#6
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elite*gold: 0
Join Date: Jan 2009
Posts: 1,922
Received Thanks: 491
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Quote:
Originally Posted by EmmeTheCoder
I win again.
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can you translate that code into lotf or am i being stupid and is that in lotf
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02/09/2009, 21:18
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#7
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elite*gold: 1142
Join Date: Aug 2006
Posts: 2,464
Received Thanks: 1,161
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That is not in LOTF, and I may do it later and send you it.
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02/09/2009, 21:25
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#8
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elite*gold: 0
Join Date: Jun 2008
Posts: 384
Received Thanks: 18
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lol i have made mine LOTF, but i need a timer or a msg afterward
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02/09/2009, 21:40
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#9
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elite*gold: 1142
Join Date: Aug 2006
Posts: 2,464
Received Thanks: 1,161
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Quote:
case 1101:
{
uint IUID = BitConverter.ToUInt32(Data, 4);
if (DroppedItems.AllDroppedItems.Contains(IUID))
{
DroppedItem Item = (DroppedItem)DroppedItems.AllDroppedItems[IUID];
if (Item.Money > 0)
{
MyChar.Silvers += Item.Money;
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have picked up " + Item.Money + " silvers!", 2005));
SendPacket(General.MyPackets.Vital(MyChar.UID, 4, MyChar.Silvers));
}
else
{
MyChar.AddItem(Item.Item, 0, IUID);
if (Item.ToString().EndsWith("5"))
q = "normal";
else if (Item.ToString().EndsWith("6"))
q = "refined";
else if (Item.ToString().EndsWith("7"))
q = "unique";
else if (Item.ToString().EndsWith("8"))
q = "elite";
else if (Item.ToString().EndsWith("9"))
q = "super";
else
q = "unknown";
IniFile Ids = new IniFile("ItemIdsToNames.ini");
string ItemName = Ids.IniReadValue("Items", "Name" + IUID.ToString());
string item = q + " " + ItemName;
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have picked up a " + item + "!", 2005));
}
DroppedItems.AllDroppedItems.Remove(IUID);
World.ItemDissappears(Item);
}
break;
}
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Its as shitty as it could be, LOTF is so un-orginazed so its really hard to make good codes.
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02/09/2009, 22:10
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#10
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elite*gold: 20
Join Date: Jan 2008
Posts: 2,012
Received Thanks: 2,882
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Quote:
Originally Posted by EmmeTheCoder
That is not in LOTF, and I may do it later and send you it.
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Yes but it's still from the same person, so it's still
Lousy and Ou trageously Fucked
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02/09/2009, 22:13
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#11
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elite*gold: 0
Join Date: Jun 2008
Posts: 384
Received Thanks: 18
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lol well i only realsed it cos i wos bored XD
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02/09/2009, 22:27
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#12
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elite*gold: 20
Join Date: Jan 2008
Posts: 2,012
Received Thanks: 2,882
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Just to clarify cause it seems Emme just whined on msn to me, "the same person" refers to Tanel, not Emme; Then again I suppose that insults Emme's coding ability too?
Hmm....
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02/10/2009, 07:44
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#13
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elite*gold: 1142
Join Date: Aug 2006
Posts: 2,464
Received Thanks: 1,161
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No it doesn't itsult me I just get ****** when you guys keep whining about Tanels skills when hes pretty good actually.
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02/10/2009, 14:33
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#14
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elite*gold: 0
Join Date: Jun 2008
Posts: 384
Received Thanks: 18
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well thats true Tanel is very good, and Emme, if you do feel insulted, im sorry...
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02/10/2009, 15:56
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#15
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elite*gold: 1142
Join Date: Aug 2006
Posts: 2,464
Received Thanks: 1,161
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I dont feel insulted, im just getting ****** at everyone claiming he sucks. The only thing that sucks is LandsOfTheForgotten source, because he didnt spend alot of time on coding everything good, but I've seen his latest code, they are pretty neat I must say.
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ok so its only in Client.cs
at case 1101 add under it
{
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