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[Release] DeathMatch Game!

Discussion on [Release] DeathMatch Game! within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 04/06/2009, 01:31   #31
 
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Originally Posted by PeTe Ninja View Post
C# or C++?
Oops i meant C#

My bad.
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Old 04/06/2009, 07:32   #32
 
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The whole deathmatch concept is a good idea, though this system is very basic. I might contemplate creating a deathmatch system.
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Old 04/06/2009, 13:28   #33
 
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@ leavemealone .. i like your sig ..
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Old 04/06/2009, 16:28   #34
 
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Originally Posted by leavemealone View Post
The whole deathmatch concept is a good idea, though this system is very basic. I might contemplate creating a deathmatch system.
Agreed, while I was very much into CO PServers I actually developed this system but source got deleted after a virus. This was what it done:

Sent you to a NON-PK map where a serveral NPC's were, where you could buy sup +12 -7 2 sdg/spg equipments. When you was done, you was sent to the actual deathmatch map, with all your equipment ready and ready to fight. Whenever you died, you had to wait 2-3 seconds then you would automatically be revived at the spot, and have a 3 second "spawn-protection", so noone could kill you directly after you revived.
Also, no stamina is reduced in this map, and you can not cast fly/scatter/firecircle.

So basically people could go on and on playing. I also made a system, almost like this one, but you had 10 lives, when you had no more lives you was sent out and last man standing won.


Why is this system any good?
Well, people would probably want to train their skill, and play with their mates without having to wait 20 seconds to revive, then jump back to the map.
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Old 04/06/2009, 18:03   #35
 
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Originally Posted by leavemealone View Post
The whole deathmatch concept is a good idea, though this system is very basic. I might contemplate creating a deathmatch system.
Yeah, I'm debating making one as well.
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Old 04/06/2009, 18:26   #36
 
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Yeah, I'm debating making one as well.
Gratz for being a MOD btw,
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Old 02/28/2010, 18:04   #37
 
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Will this work for 5165 ?
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Old 02/28/2010, 18:09   #38
 
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Is there for 5165 ?
#reported - Bumping old threads
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Old 02/28/2010, 18:12   #39
 
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I wasnt bumping I was asking a question!
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Old 02/28/2010, 18:14   #40


 
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Its a year and a half old, 5165 wasnt even out then was it? So no this isnt for 5165, and i doubt there is a 5165 version of it.
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Old 02/28/2010, 18:18   #41
 
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o.O I didn't know that Sorry!
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Old 02/28/2010, 19:08   #42
 
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I would seriously love this for the 5165 source! anyways goodjob emme
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Old 02/28/2010, 19:28   #43

 
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Its a year and a half old, 5165 wasnt even out then was it? So no this isnt for 5165, and i doubt there is a 5165 version of it.
Well it could be converted.

//offtopic but what are these stars next to the usernames?
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Old 02/28/2010, 19:30   #44
 
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I mite try and convert it
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Old 02/28/2010, 19:37   #45
 
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Well it could be converted.

//offtopic but what are these stars next to the usernames?
im also wondering what them stars are o-o
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