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[Release][FULL]CharStatusInfoPacket
Discussion on [Release][FULL]CharStatusInfoPacket within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
09/24/2011, 11:14
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#16
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Join Date: May 2011
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Quote:
Originally Posted by florin2012
where add this?
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I thought you wasn't a noob. According to my ban I was the noob and not you.
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09/25/2011, 05:26
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#17
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Prefect! you're been just like always man of exclusive helpful releases :P , keep it but dude =)
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09/25/2011, 07:11
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#18
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Nice Work POP ..!!! Keeep it Up +k
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09/25/2011, 18:46
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#19
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i added some ..but i couldnt add All Auras and detoxation and refinaries what did i do wrong Auras was written like that
Code:
Network.Writer.WriteUInt32((uint)client.Entity.EarthResist, 132, buffersend);
and added in Entity.cs publice uint EarthResist and using get , Sets to get value ...what did i do wrong ?
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09/25/2011, 18:52
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#20
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you cant just make public uint EarthResist {get; set;} to get value of them lol, you have to get those value from the items that EarthResist exist
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09/26/2011, 01:56
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#21
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Quote:
Originally Posted by marlyandedsel
you cant just make public uint EarthResist {get; set;} to get value of them lol, you have to get those value from the items that EarthResist exist
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well what i exactly did isnt {get; Set;} i did it like that
Code:
public uint EarthResist
{
get
{
return _EarthResist;
}
set { _EarthResist = value; }
}
private uint _EarthResist
So it that Wrong too ?
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09/26/2011, 03:11
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#22
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You have to make code that take the value of earth resist from the Item, and what i see in that code is nothing to do with getting the value earthresist from the item.
You can take sample from getting the attack value of the item.
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09/26/2011, 05:48
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#23
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Quote:
Originally Posted by shadowman123
well what i exactly did isnt {get; Set;} i did it like that
Code:
public uint EarthResist
{
get
{
return _EarthResist;
}
set { _EarthResist = value; }
}
private uint _EarthResist
So it that Wrong too ?
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so like
Code:
foreach(var item in hero.Equipment){
hero.WaterResist+= item.waterResist;
}
so hero.WaterResist it's the percent you got from each item your wearing , then you send it through the packet that's it
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10/31/2011, 13:13
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#24
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Join Date: Oct 2011
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does not work.
Code:
public ushort CriticalStrike
{
get
{
return _criticalstrike
}
set
{
foreach (var Item in Owner.Equipment.Objects)
{ entity.CriticalStrike += Equipment.criticalstrike; }
}
}
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10/31/2011, 17:04
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#25
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Im gonna use it, if you don't mind.. xd
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10/31/2011, 17:23
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#26
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it doesnt work i said ^^
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10/31/2011, 18:15
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#27
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Quote:
Originally Posted by -Sensei-
does not work.
Code:
public ushort CriticalStrike
{
get
{
return _criticalstrike
}
set
{
foreach (var Item in Owner.Equipment.Objects)
{ entity.CriticalStrike += Equipment.criticalstrike; }
}
}
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Quote:
Originally Posted by -Sensei-
it doesnt work i said ^^
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yes it wont work lol , the way your doing is wrong
your setting CriticalStrike while your returning _criticalstrike !
instead of doing get;set just do get so it will be like this
Code:
public ushort CriticalStrike
{
get
{
_criticalstrike = 0;
foreach (var Item in Owner.Equipment.Objects)
{ entity._criticalstrike += Equipment.criticalstrike; }
return _criticalstrike;
}
}
you will never need to set it your way.
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11/01/2011, 13:14
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#28
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Join Date: Jun 2010
Posts: 2,223
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The amount of times ive set it to what im returning.
And regards to your code, that isnt very efficient, You only want to set it when its being changes, not resetting it every single time its accessed. no need, 1000 players all getting the criticalstrike info at the same time will cause cpu to 1 or 2 higher then it would be if you wasnt setting it everytime your only asking for what it is.
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11/01/2011, 16:22
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#29
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Join Date: Apr 2008
Posts: 759
Received Thanks: 285
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Quote:
Originally Posted by _DreadNought_
The amount of times ive set it to what im returning.
And regards to your code, that isnt very efficient, You only want to set it when its being changes, not resetting it every single time its accessed. no need, 1000 players all getting the criticalstrike info at the same time will cause cpu to 1 or 2 higher then it would be if you wasnt setting it everytime your only asking for what it is.
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Totally agree! in my source i only set it when i Equip/En-equip item , but -Sensei- i though he wants to set/get it everytime he wants to use it , so i just showed him how , he is free to choose how to use it!
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11/01/2011, 23:38
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#30
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Join Date: Aug 2007
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Quote:
Originally Posted by Mr_PoP
Totally agree! in my source i only set it when i Equip/En-equip item , but -Sensei- i though he wants to set/get it everytime he wants to use it , so i just showed him how , he is free to choose how to use it!
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dude i Tried To make the Equipped item that is Purified with Dragonsoul which incrase Critical Strike been Read And i failed..could u Gimme lil bit of explaination ? or Hints
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