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[Release] Super-Basic Server Base

Discussion on [Release] Super-Basic Server Base within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 07/25/2011, 21:40   #31
 
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would be cool if u add packets lol, iam having some serious troubles with them
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Old 07/25/2011, 21:46   #32
 
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well when i try to log in the client closes itself (its a 5515 so its latest) and the console shows the following message:

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Old 07/25/2011, 23:16   #33
 
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how ever help me get the source online , i will give all my code-ins (what i have coded)

how ever help me get the source online , i will give all my code-ins (what i have coded)
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Old 07/26/2011, 02:05   #34
 
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Quote:
Originally Posted by ImmuneOne View Post
A quadtree for a co private server ?
Yeah I thought it might be benificial, but after discussing with Sparkie I've voted against it.

Quote:
Originally Posted by [GM] View Post
would be cool if u add packets lol, iam having some serious troubles with them
Yeah I will add packets as I code the server more.

Quote:
Originally Posted by HerpDerpNigga View Post
well when i try to log in the client closes itself (its a 5515 so its latest) and the console shows the following message:
Did you change the database connection info? Did you make sure your account's id is 100000(I think) or higher?
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Old 07/26/2011, 03:26   #35
 
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Quote:
Originally Posted by .Kinshi View Post
Yeah I thought it might be benificial, but after discussing with Sparkie I've voted against it.


Yeah I will add packets as I code the server more.



Did you change the database connection info? Did you make sure your account's id is 100000(I think) or higher?
my id is 1 and i login just fne but than again i use patch 5512
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Old 07/26/2011, 07:07   #36
 
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Nice base Kinshi
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Old 07/26/2011, 10:58   #37
 
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Quote:
Originally Posted by .Kinshi View Post
Did you make sure your account's id is 100000(I think) or higher?
Its 1000001+
--------------------------------------------------
any one can help me i still have the same problem
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Old 07/26/2011, 11:12   #38
 
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Quote:
Originally Posted by ImmuneOne View Post
A quadtree for a co private server ?
Point made, You really shouldnt use a quad-tree for games such as conquer that are 2(2.5?)D. I remember a conversation about quad-trees and that was pretty much what came out, QuadTrees are made for 3D games, not conquer.

ps, I could be talking ****.
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Old 07/26/2011, 12:17   #39


 
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Quote:
Originally Posted by _DreadNought_ View Post
Point made, You really shouldnt use a quad-tree for games such as conquer that are 2(2.5?)D. I remember a conversation about quad-trees and that was pretty much what came out, QuadTrees are made for 3D games, not conquer.

ps, I could be talking ****.
You are.

Quadtrees were specifically designed to track object positions in a 2D plane, if a game wants to implement a similar system for 3D they would use an OctTree.
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Old 07/26/2011, 19:53   #40
 
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However, the benefits of using a quadtree (fast area searching, etc) aren't really as useful for objects which move constantly. If I'm not mistaken, every time an object moves you have to remove it and reinsert it at a new position.
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Old 07/26/2011, 20:37   #41
 
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Quote:
Originally Posted by hady View Post
Its 1000001+
--------------------------------------------------
any one can help me i still have the same problem
what is your problem?
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Old 07/26/2011, 21:17   #42


 
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Quote:
Originally Posted by _tao4229_ View Post
However, the benefits of using a quadtree (fast area searching, etc) aren't really as useful for objects which move constantly. If I'm not mistaken, every time an object moves you have to remove it and reinsert it at a new position.
You can implement a method to horizontally move objections by allowing an entity to know its position relative to other collections in the area, and then moving into the relative one directly, reduces the need to add/remove everytime, not too complex either.

Originally however it was designed to hold stationary objects, not moving ones, but provided you implement horizontal moving and keep the depth relatively low then objects can move without being added or removed which makes performance excellent.
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Old 07/27/2011, 00:39   #43
 
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guys the mysql error still there
i cant login
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Old 07/27/2011, 12:22   #44
 
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Whats wrong with this i cant see the name ^^



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Old 07/27/2011, 13:02   #45
 
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and again i say to you guys ....(IT HAVE NO PACKETS )
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