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Ally/Enemy Guild at 5165
Discussion on Ally/Enemy Guild at 5165 within the CO2 Private Server forum part of the Conquer Online 2 category.
08/26/2010, 11:28
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#1
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Ally/Enemy Guild at 5165
Good morning community
I'm working on a 5165 for some time now. Not many things left and it's fine ( Don't want to say "fixed" because i could bet thats impossible with this source o_o )
Well my biggest problem is the Ally/Enemy system.
There's nothing in the source about that at all ( as far as i've seen it o.o )...
Well, i'm not such a good coder that i could do this alone..
Could anyone help me? ^^
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08/26/2010, 12:38
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#2
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I think you need to code allies/enemies from scratch.
With make/delete allie, make/delete enemy.
Save/Load allie & enemies.
Also I dont think there is a guildallie/enemy packet.
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08/26/2010, 19:26
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#3
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But how... that's my problem ^^
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08/26/2010, 20:29
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#4
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learn about how to send a packet from source to client and then how to structure a packet.
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08/27/2010, 00:16
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#5
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Quote:
Originally Posted by ☆★Zuper★☆
learn about how to send a packet from source to client and then how to structure a packet.
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The hell?
I refer you to korvacs signature
Its a matter of saving them to an arraylist with the uid, then in teleport.cs do something like if (GC.MyChar.MyGuild.Allies.Contains(G.GuildID){Gc.A ddsend({ackets.String(Needed variables for packet.)}
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08/27/2010, 08:39
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#6
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still using a packet and as I said I wasn't sure if there was. Sorry for my bad english haha, I said it wrong, lol =]
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08/27/2010, 10:35
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#7
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Thanks arco!
Well, there i noticed that this it to high for me x.x
But still, thanks to you
I guess no one will ever release this huh?
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08/27/2010, 23:32
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#8
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I may release it once I'm completely done with 5165.
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08/28/2010, 09:47
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#9
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Wow! that would be such awsome
You're still the best ^_^
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08/28/2010, 10:28
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#10
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i will release allies/enemies if i feel like it tmrw,
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08/28/2010, 14:52
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#11
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It's released in EliteCoEmu.
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08/28/2010, 15:52
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#12
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Quote:
Originally Posted by -Shunsui-
i will release allies/enemies if i feel like it tmrw,
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The one you didn't code?
I'd like to see it ^_^
@OP
I released a working one, if you wanna use it feel free.
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08/28/2010, 16:53
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#13
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Quote:
Originally Posted by .Arco
The one you didn't code?
I'd like to see it ^_^
@OP
I released a working one, if you wanna use it feel free.
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wats not possible to code, its easy as it could sound.. just a ******* small packet u need to send for the guild name colors...
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08/28/2010, 16:58
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#14
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Quote:
Originally Posted by -Shunsui-
wats not possible to code, its easy as it could sound.. just a ******* small packet u need to send for the guild name colors...
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Adding to a dictionary and sending a string packet is one thing, but saving the dictionary is another. Not that difficult, but its harder than you're making it sound.
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08/28/2010, 17:34
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#15
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Quote:
Originally Posted by .Arco
Adding to a dictionary and sending a string packet is one thing, but saving the dictionary is another. Not that difficult, but its harder than you're making it sound.
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Hard to save a dictionary
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