Code:
case 10065:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Do you want to change class?"));
GC.AddSend(Packets.NPCLink("Yes, i want!", 1));
GC.AddSend(Packets.NPCLink("No Thank You", 255));
GC.AddSend(Packets.NPCSetFace(50));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("Choose a class"));
GC.AddSend(Packets.NPCLink("Trojan", 2));
GC.AddSend(Packets.NPCLink("Warrior", 3));
GC.AddSend(Packets.NPCLink("Archer", 4));
GC.AddSend(Packets.NPCLink("Ninja", 5));
GC.AddSend(Packets.NPCLink("Tao", 6));
GC.AddSend(Packets.NPCSetFace(50));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.MyChar.Job = 10;
GC.MyChar.Spi = 0;
GC.MyChar.CurMP = 0;
GC.AddSend(Packets.NPCSay("You are now a Trojan"));
GC.AddSend(Packets.NPCLink("Thanks", 255));
GC.AddSend(Packets.NPCSetFace(50));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.MyChar.Job = 20;
GC.MyChar.Spi = 0;
GC.AddSend(Packets.NPCSay("You are now a Warrior"));
GC.AddSend(Packets.NPCLink("Thanks", 255));
GC.AddSend(Packets.NPCSetFace(50));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.MyChar.Job = 40;
GC.MyChar.Spi = 0;
GC.MyChar.CurMP = 0;
GC.AddSend(Packets.NPCSay("You are now an Archer"));
GC.AddSend(Packets.NPCLink("Thanks", 255));
GC.AddSend(Packets.NPCSetFace(50));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 5)
{
GC.MyChar.Job = 50;
GC.MyChar.Spi = 0;
GC.MyChar.CurMP = 0;
GC.AddSend(Packets.NPCSay("You are now a Ninja"));
GC.AddSend(Packets.NPCLink("Thanks", 255));
GC.AddSend(Packets.NPCSetFace(50));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 6)
{
GC.MyChar.Job = 100;
GC.MyChar.Spi = 10;
GC.MyChar.CurMP = GC.MyChar.MaxMP;
GC.AddSend(Packets.NPCSay("You are now a Tao"));
GC.AddSend(Packets.NPCLink("Thanks", 255));
GC.AddSend(Packets.NPCSetFace(50));
GC.AddSend(Packets.NPCFinish());
}
break;
}