Quote:
Originally Posted by MonstersAbroad
Ok then....let me put it this way, make a new .cs in database and make it load the X, Y, Name, Mesh, Level, HP, from a mysql table called whatever ex: mobs and then add in program.cs under Database.Load(); add Monsters.Load():xD
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1. Create a new dump or use a existing one.
2. Make a load function for both monsterinfo and spawn
3. Store the info in dictionaries by using particular classes for mob entities.
4. Create or use a mobspawner.
5. Change the spawn screen function or however it's called in the source so that it spawn the mob entities within distance 15 to the player.
Now ofcourse, this is just a tip on how-to do it.