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[Help] Weather Packet (My First Packet)

Discussion on [Help] Weather Packet (My First Packet) within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 05/08/2010, 19:07   #16
 
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Quote:
Originally Posted by CptSky View Post
Sorry, wrong conversion The packet type is 0x3f8 in hexadecimal, but it's 1016 in decimal, not 1017. And you need the TQServer at the end for new client.
.
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Old 05/08/2010, 19:36   #17
 
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delete this thread.
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Old 05/08/2010, 19:44   #18
 
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Quote:
Originally Posted by -Spirits- View Post
I get it now! Thanks =]
Well, at least it doesn't crash.
So what now?

I have the correct weather packet...
Code:
public static COPacket Weather(byte Type, uint Intensity, uint Direction, uint Appearance)
        {
            byte[] Packet = new byte[28];
            COPacket P = new COPacket(Packet);
            P.WriteInt16((ushort)(Packet.Length - 8));
            [B]P.WriteInt16(1017);[/B]
            P.WriteInt16(Type);
            P.WriteInt32(Intensity);
            P.WriteInt32(Direction);
            P.WriteInt32(Appearance);

            return P;
        }
and then this command:
Code:
if (Cmd[0] == "/weather")
                        {
                            byte Weather = 0x1;
                            if (Cmd[1] == "nothing")
                                Weather = 0x1;
                            if (Cmd[1] == "rain")
                                Weather = 0x2;
                            if (Cmd[1] == "snow")
                                Weather = 0x3;
                            if (Cmd[1] == "rainwind")
                                Weather = 0x4;
                            if (Cmd[1] == "autumnleaves")
                                Weather = 0x5;
                            if (Cmd[1] == "cherryblossompetals")
                                Weather = 0x7;
                            if (Cmd[1] == "cherryblossompetalsWind")
                                Weather = 0x8;
                            if (Cmd[1] == "blowingcotten")
                                Weather = 0x9;
                            if (Cmd[1] == "atoms")
                                Weather = 0xa;
                            GC.AddSend(Packets.Weather(Weather, uint.Parse(Cmd[2]), uint.Parse(Cmd[3]), uint.Parse(Cmd[4])));
                        }
Do I need to send it somehow of does it already do that with the return P?
Check the packet it must be 1017 not 1016
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Old 05/08/2010, 21:25   #19
 
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It still will not work.

Check the packet again.
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Old 05/08/2010, 23:55   #20
 
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Code:
public static COPacket Weather(byte Type, uint Intensity, uint Direction, uint Appearance)
        {
            byte[] Packet = new byte[17 + 8];
            COPacket P = new COPacket(Packet);
            P.WriteInt16((ushort)(Packet.Length - 8));
            P.WriteInt16(1016);
            P.WriteByte(Type);
            P.WriteInt32(Intensity);
            P.WriteInt32(Direction);
            P.WriteInt32(Appearance);

            return P;
        }
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Old 05/09/2010, 00:39   #21
 
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Still will not work.
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Old 05/09/2010, 01:23   #22


 
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You have to give all 3 values a number, otherwise your not going to see any change, try fiddling with the values, the packet layout is correct.
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Old 05/09/2010, 01:40   #23
 
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So it is just the command that is wrong ?
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Old 05/09/2010, 02:05   #24
 
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delete this thread.
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Old 05/09/2010, 05:23   #25


 
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My structure works whit my correction... But as Korvacs said, you need to put a value to all. If you use a 5018+ client, you need to add the TQServer to the end, but the length in the packet should be 20.

Code:
Length -> 20
Type -> 1016
Look -> 1
Intensity -> 150
Direction -> 75
Color -> 0
Code:
Data = new byte[Length];
PacketWriter Writer = new PacketWriter(Data);

Writer.WriteUInt16(Length, 0);
Writer.WriteUInt16(Type, 2);
Writer.WriteUInt32(Look, 4);
Writer.WriteUInt32(Intensity, 8);
Writer.WriteUInt32(Direction, 12);
Writer.WriteUInt32(Color, 16);

return Writer.Flush();
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Old 05/09/2010, 05:42   #26
 
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Old 05/09/2010, 05:46   #27


 
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Quote:
Originally Posted by -Spirits- View Post
and still no snow =\
so what am I doing wrong?
The color of the snow should be 0.
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Old 05/09/2010, 07:46   #28
 
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Old 05/09/2010, 12:37   #29


 
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try /weather snow 1 1 1

Also:

Code:
        public static COPacket Weather(Features.WeatherType Type, uint Intensity, uint Direction, uint Appearance)
        {
            byte[] Packet = new byte[8 + 17];
            COPacket P = new COPacket(Packet);
            P.WriteInt16((ushort)(Packet.Length - 8));
            P.WriteInt16((ushort)0x3f8);
            P.WriteByte((byte)Type);
            P.WriteInt32(Intensity);
            P.WriteInt32(Direction);
            P.WriteInt32(Appearance);
            return P;
        }
This packet is already in 5165 so why are you trying to remake it?
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Old 05/09/2010, 13:07   #30
 
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Still will not work.

I have played around but nothing is there a chance that the command is all wrong ?
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