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How can I tell?

Discussion on How can I tell? within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Jan 2010
Posts: 116
Received Thanks: 33
How can I tell?

Ok.
The lvl 110 promotion is asking for a moonbox id that is not used in game i don't think because there is 4 moonbox ids.
How can I change the moonbox id that the promoter is asking for to the moonbox that is used in game?
I hope you understood.

Here is the Promoters:

Trojan God:
Code:
#region TrojanGod
                            case 10022:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Hi, i am Trojan God and i teach only warriors, the rest of you, beat it!"));
                                        GC.AddSend(Packets.NPCLink("Promote me.", 1));
                                        GC.AddSend(Packets.NPCLink("Learn Skills.", 2));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    #region Promote
                                    else if (GC.MyChar.Job >= 10 && GC.MyChar.Job <= 15)
                                    {
                                        if (GC.MyChar.Job <= 14 && (Control == 1 || Control == 10))
                                        {
                                            if (Control == 1)
                                            {
                                                GC.AddSend(Packets.NPCSay("You need to be level " + GC.MyChar.LevReqForPromote + " to promote to " + ((Game.Character.JobName)(GC.MyChar.Job + 1)).ToString()));
                                                if (GC.MyChar.Job == 12)
                                                    GC.AddSend(Packets.NPCSay("Also you will need an Emerald."));
                                                else if (GC.MyChar.Job == 13)
                                                    GC.AddSend(Packets.NPCSay("Also you will need a Meteor."));
                                                else if (GC.MyChar.Job == 14)
                                                    GC.AddSend(Packets.NPCSay("Also you will need a MoonBox."));
                                                GC.AddSend(Packets.NPCLink("Promote me.", 10));
                                                GC.AddSend(Packets.NPCLink("Forget it.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                            }
                                            else if (Control == 10)
                                            {
                                                if (GC.MyChar.Level >= GC.MyChar.LevReqForPromote)
                                                {
                                                    byte Need = 1;
                                                    uint ID = GC.MyChar.PromoteItems;
                                                    if (ID == 1072031) Need = 5;
                                                    if (GC.MyChar.InventoryContains(ID, Need) || ID == 1)
                                                    {
                                                        for (byte i = 0; i < Need; i++)
                                                            GC.MyChar.RemoveItem(GC.MyChar.NextItem(ID));
                                                        GC.MyChar.Job++;
                                                        if (GC.MyChar.Job == 11)
                                                            GC.MyChar.AddItem(130205);
                                                        else if (GC.MyChar.Job == 12)
                                                            GC.MyChar.AddItem(480077);
                                                        else if (GC.MyChar.Job == 13)
                                                            GC.MyChar.AddItem(130267);
                                                        else if (GC.MyChar.Job == 14)
                                                            GC.MyChar.AddItem(700032);
                                                        else if (GC.MyChar.Job == 15)
                                                            GC.MyChar.AddItem(1088000);

                                                        GC.AddSend(Packets.NPCSay("Congratulations! You are now " + ((Game.Character.JobName)GC.MyChar.Job).ToString() + " and received a gift."));
                                                        GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());
                                                    }
                                                    else
                                                    {
                                                        GC.AddSend(Packets.NPCSay("You don't have the required materials."));
                                                        GC.AddSend(Packets.NPCLink("I'll go get em.", 255));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());
                                                    }
                                                }
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You are not qualified yet. Your level is too low."));
                                                    GC.AddSend(Packets.NPCLink("I see.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else if (Control == 1 || Control == 10)
                                        {
                                            GC.AddSend(Packets.NPCSay("You are already TrojanMaster, i cannot promote you anymore."));
                                            GC.AddSend(Packets.NPCLink("I see.", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    #endregion
                                        else if (Control == 2)
                                        {
                                            GC.AddSend(Packets.NPCSay("Choose from the skills listed below."));
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)1];
                                            if (Skills.Count < 8)
                                            {
                                                for (byte i = 0; i < Skills.Count; i++)
                                                    GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                            }
                                            else
                                            {
                                                for (byte i = 0; i < 7; i++)
                                                    GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                                GC.AddSend(Packets.NPCLink("Next", 100));
                                            }
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (Control == 100)
                                        {
                                            GC.AddSend(Packets.NPCSay("Choose from the skills listed below."));
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)1];
                                            for (byte i = 7; i < Skills.Count; i++)
                                                GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                            GC.AddSend(Packets.NPCLink("Previous", 2));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (Control >= 20 && Control <= 34)
                                        {
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)1];
                                            SkillLearn S = (SkillLearn)Skills[(byte)(Control - 20)];
                                            if (GC.MyChar.Level >= S.LevelReq)
                                                GC.MyChar.NewSkill(S.ToSkill());
                                            else
                                            {
                                                GC.AddSend(Packets.NPCSay("You are not high level enough."));
                                                GC.AddSend(Packets.NPCLink("I see.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                            }
                                        }
                                    }
                                    else
                                    {
                                        GC.AddSend(Packets.NPCSay("You are not a trojan, so get lost, will you?"));
                                        GC.AddSend(Packets.NPCLink("Sorry.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    break;
                                }
                            #endregion
Archer God:
Code:
#region ArcherGod
                            case 400:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Hi, i am Archer God and i teach only archers, the rest of you, beat it!"));
                                        GC.AddSend(Packets.NPCLink("Promote me.", 1));
                                        GC.AddSend(Packets.NPCLink("Learn Skills.", 2));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    #region Promote
                                    else if (GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45)
                                    {
                                        if (GC.MyChar.Job <= 44 && (Control == 1 || Control == 10))
                                        {
                                            if (Control == 1)
                                            {
                                                GC.AddSend(Packets.NPCSay("You need to be level " + GC.MyChar.LevReqForPromote + " to promote to " + ((Game.Character.JobName)(GC.MyChar.Job + 1)).ToString()));
                                                if (GC.MyChar.Job == 42)
                                                    GC.AddSend(Packets.NPCSay("Also you will need an Emerald."));
                                                else if (GC.MyChar.Job == 43)
                                                    GC.AddSend(Packets.NPCSay("Also you will need a Meteor."));
                                                else if (GC.MyChar.Job == 44)
                                                    GC.AddSend(Packets.NPCSay("Also you will need a MoonBox."));
                                                GC.AddSend(Packets.NPCLink("Promote me.", 10));
                                                GC.AddSend(Packets.NPCLink("Forget it.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                            }
                                            else if (Control == 10)
                                            {
                                                if (GC.MyChar.Level >= GC.MyChar.LevReqForPromote)
                                                {
                                                    byte Need = 1;
                                                    uint ID = GC.MyChar.PromoteItems;
                                                    if (ID == 1072031) Need = 5;
                                                    if (GC.MyChar.InventoryContains(ID, Need) || ID == 1)
                                                    {
                                                        for (byte i = 0; i < Need; i++)
                                                            GC.MyChar.RemoveItem(GC.MyChar.NextItem(ID));
                                                        GC.MyChar.Job++;
                                                        if (GC.MyChar.Job == 41)
                                                            GC.MyChar.AddItem(133205);
                                                        else if (GC.MyChar.Job == 42)
                                                        {
                                                            Game.Item I = new NewestCOServer.Game.Item();
                                                            I.ID = 500077;
                                                            I.MaxDur = I.DBInfo.Durability;
                                                            I.CurDur = I.MaxDur;
                                                            I.UID = (uint)Rnd.Next(10000000);
                                                            I.Soc1 = NewestCOServer.Game.Item.Gem.EmptySocket;
                                                            GC.MyChar.AddItem(I);
                                                        }
                                                        else if (GC.MyChar.Job == 43)
                                                            GC.MyChar.AddItem(133247);
                                                        else if (GC.MyChar.Job == 44)
                                                            GC.MyChar.AddItem(700032);
                                                        else if (GC.MyChar.Job == 45)
                                                            GC.MyChar.AddItem(1088000);

                                                        GC.AddSend(Packets.NPCSay("Congratulations! You are now " + ((Game.Character.JobName)GC.MyChar.Job).ToString() + " and received a gift."));
                                                        GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());
                                                    }
                                                    else
                                                    {
                                                        GC.AddSend(Packets.NPCSay("You don't have the required materials."));
                                                        GC.AddSend(Packets.NPCLink("I'll go get em.", 255));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());
                                                    }
                                                }
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You are not qualified yet. Your level is too low."));
                                                    GC.AddSend(Packets.NPCLink("I see.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else if (Control == 1 || Control == 10)
                                        {
                                            GC.AddSend(Packets.NPCSay("You are already ArcherMaster, i cannot promote you anymore."));
                                            GC.AddSend(Packets.NPCLink("I see.", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    #endregion
                                        else if (Control == 2)
                                        {
                                            GC.AddSend(Packets.NPCSay("Choose from the skills listed below."));
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)4];
                                            if (Skills.Count < 8)
                                            {
                                                for (byte i = 0; i < Skills.Count; i++)
                                                    GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                            }
                                            else
                                            {
                                                for (byte i = 0; i < 7; i++)
                                                    GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                                GC.AddSend(Packets.NPCLink("Next", 100));
                                            }
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (Control == 100)
                                        {
                                            GC.AddSend(Packets.NPCSay("Choose from the skills listed below."));
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)4];
                                            for (byte i = 7; i < Skills.Count; i++)
                                                GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                            GC.AddSend(Packets.NPCLink("Previous", 2));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (Control >= 20 && Control <= 34)
                                        {
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)4];
                                            SkillLearn S = (SkillLearn)Skills[(byte)(Control - 20)];
                                            if (GC.MyChar.Level >= S.LevelReq)
                                                GC.MyChar.NewSkill(S.ToSkill());
                                            else
                                            {
                                                GC.AddSend(Packets.NPCSay("You are not high level enough."));
                                                GC.AddSend(Packets.NPCLink("I see.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                            }
                                        }
                                    }
                                    else
                                    {
                                        GC.AddSend(Packets.NPCSay("You are not an archer, so get lost, will you?"));
                                        GC.AddSend(Packets.NPCLink("Sorry.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    break;
                                }
                            #endregion
Warrior God:
Code:
#region TrojanGod
                            case 10022:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Hi, i am Trojan God and i teach only warriors, the rest of you, beat it!"));
                                        GC.AddSend(Packets.NPCLink("Promote me.", 1));
                                        GC.AddSend(Packets.NPCLink("Learn Skills.", 2));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    #region Promote
                                    else if (GC.MyChar.Job >= 10 && GC.MyChar.Job <= 15)
                                    {
                                        if (GC.MyChar.Job <= 14 && (Control == 1 || Control == 10))
                                        {
                                            if (Control == 1)
                                            {
                                                GC.AddSend(Packets.NPCSay("You need to be level " + GC.MyChar.LevReqForPromote + " to promote to " + ((Game.Character.JobName)(GC.MyChar.Job + 1)).ToString()));
                                                if (GC.MyChar.Job == 12)
                                                    GC.AddSend(Packets.NPCSay("Also you will need an Emerald."));
                                                else if (GC.MyChar.Job == 13)
                                                    GC.AddSend(Packets.NPCSay("Also you will need a Meteor."));
                                                else if (GC.MyChar.Job == 14)
                                                    GC.AddSend(Packets.NPCSay("Also you will need a MoonBox."));
                                                GC.AddSend(Packets.NPCLink("Promote me.", 10));
                                                GC.AddSend(Packets.NPCLink("Forget it.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                            }
                                            else if (Control == 10)
                                            {
                                                if (GC.MyChar.Level >= GC.MyChar.LevReqForPromote)
                                                {
                                                    byte Need = 1;
                                                    uint ID = GC.MyChar.PromoteItems;
                                                    if (ID == 1072031) Need = 5;
                                                    if (GC.MyChar.InventoryContains(ID, Need) || ID == 1)
                                                    {
                                                        for (byte i = 0; i < Need; i++)
                                                            GC.MyChar.RemoveItem(GC.MyChar.NextItem(ID));
                                                        GC.MyChar.Job++;
                                                        if (GC.MyChar.Job == 11)
                                                            GC.MyChar.AddItem(130205);
                                                        else if (GC.MyChar.Job == 12)
                                                            GC.MyChar.AddItem(480077);
                                                        else if (GC.MyChar.Job == 13)
                                                            GC.MyChar.AddItem(130267);
                                                        else if (GC.MyChar.Job == 14)
                                                            GC.MyChar.AddItem(700032);
                                                        else if (GC.MyChar.Job == 15)
                                                            GC.MyChar.AddItem(1088000);

                                                        GC.AddSend(Packets.NPCSay("Congratulations! You are now " + ((Game.Character.JobName)GC.MyChar.Job).ToString() + " and received a gift."));
                                                        GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());
                                                    }
                                                    else
                                                    {
                                                        GC.AddSend(Packets.NPCSay("You don't have the required materials."));
                                                        GC.AddSend(Packets.NPCLink("I'll go get em.", 255));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());
                                                    }
                                                }
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You are not qualified yet. Your level is too low."));
                                                    GC.AddSend(Packets.NPCLink("I see.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else if (Control == 1 || Control == 10)
                                        {
                                            GC.AddSend(Packets.NPCSay("You are already TrojanMaster, i cannot promote you anymore."));
                                            GC.AddSend(Packets.NPCLink("I see.", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    #endregion
                                        else if (Control == 2)
                                        {
                                            GC.AddSend(Packets.NPCSay("Choose from the skills listed below."));
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)1];
                                            if (Skills.Count < 8)
                                            {
                                                for (byte i = 0; i < Skills.Count; i++)
                                                    GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                            }
                                            else
                                            {
                                                for (byte i = 0; i < 7; i++)
                                                    GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                                GC.AddSend(Packets.NPCLink("Next", 100));
                                            }
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (Control == 100)
                                        {
                                            GC.AddSend(Packets.NPCSay("Choose from the skills listed below."));
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)1];
                                            for (byte i = 7; i < Skills.Count; i++)
                                                GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                            GC.AddSend(Packets.NPCLink("Previous", 2));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (Control >= 20 && Control <= 34)
                                        {
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)1];
                                            SkillLearn S = (SkillLearn)Skills[(byte)(Control - 20)];
                                            if (GC.MyChar.Level >= S.LevelReq)
                                                GC.MyChar.NewSkill(S.ToSkill());
                                            else
                                            {
                                                GC.AddSend(Packets.NPCSay("You are not high level enough."));
                                                GC.AddSend(Packets.NPCLink("I see.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                            }
                                        }
                                    }
                                    else
                                    {
                                        GC.AddSend(Packets.NPCSay("You are not a trojan, so get lost, will you?"));
                                        GC.AddSend(Packets.NPCLink("Sorry.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    break;
                                }
                            #endregion
                            #region WarriorGod
                            case 10001:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Hi, i am Warrior God and i teach only warriors, the rest of you, beat it!"));
                                        GC.AddSend(Packets.NPCLink("Promote me.", 1));
                                        GC.AddSend(Packets.NPCLink("Learn Skills.", 2));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    #region Promote
                                    else if (GC.MyChar.Job >= 20 && GC.MyChar.Job <= 25)
                                    {
                                        if (GC.MyChar.Job <= 24 && (Control == 1 || Control == 10))
                                        {
                                            if (Control == 1)
                                            {
                                                GC.AddSend(Packets.NPCSay("You need to be level " + GC.MyChar.LevReqForPromote + " to promote to " + ((Game.Character.JobName)(GC.MyChar.Job + 1)).ToString()));
                                                if (GC.MyChar.Job == 22)
                                                    GC.AddSend(Packets.NPCSay("Also you will need an Emerald."));
                                                else if (GC.MyChar.Job == 23)
                                                    GC.AddSend(Packets.NPCSay("Also you will need a Meteor."));
                                                else if (GC.MyChar.Job == 24)
                                                    GC.AddSend(Packets.NPCSay("Also you will need a MoonBox."));
                                                GC.AddSend(Packets.NPCLink("Promote me.", 10));
                                                GC.AddSend(Packets.NPCLink("Forget it.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                            }
                                            else if (Control == 10)
                                            {
                                                if (GC.MyChar.Level >= GC.MyChar.LevReqForPromote)
                                                {
                                                    byte Need = 1;
                                                    uint ID = GC.MyChar.PromoteItems;
                                                    if (ID == 1072031) Need = 1;
                                                    if (GC.MyChar.InventoryContains(ID, Need) || ID == 1)
                                                    {
                                                        for (byte i = 0; i < Need; i++)
                                                            GC.MyChar.RemoveItem(GC.MyChar.NextItem(ID));
                                                        GC.MyChar.Job++;
                                                        if (GC.MyChar.Job == 21)
                                                            GC.MyChar.AddItem(131205);
                                                        else if (GC.MyChar.Job == 22)
                                                            GC.MyChar.AddItem(900307);
                                                        else if (GC.MyChar.Job == 23)
                                                            GC.MyChar.AddItem(131267);
                                                        else if (GC.MyChar.Job == 24)
                                                            GC.MyChar.AddItem(700032);
                                                        else if (GC.MyChar.Job == 25)
                                                            GC.MyChar.AddItem(1088000);

                                                        GC.AddSend(Packets.NPCSay("Congratulations! You are now " + ((Game.Character.JobName)GC.MyChar.Job).ToString() + " and received a gift."));
                                                        GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());
                                                    }
                                                    else
                                                    {
                                                        GC.AddSend(Packets.NPCSay("You don't have the required materials."));
                                                        GC.AddSend(Packets.NPCLink("I'll go get em.", 255));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());
                                                    }
                                                }
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You are not qualified yet. Your level is too low."));
                                                    GC.AddSend(Packets.NPCLink("I see.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else if (Control == 1 || Control == 10)
                                        {
                                            GC.AddSend(Packets.NPCSay("You are already WarriorMaster, i cannot promote you anymore."));
                                            GC.AddSend(Packets.NPCLink("I see.", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    #endregion
                                        else if (Control == 2)
                                        {
                                            GC.AddSend(Packets.NPCSay("Choose from the skills listed below."));
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)2];
                                            if (Skills.Count < 8)
                                            {
                                                for (byte i = 0; i < Skills.Count; i++)
                                                    GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                            }
                                            else
                                            {
                                                for (byte i = 0; i < 7; i++)
                                                    GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                                GC.AddSend(Packets.NPCLink("Next", 100));
                                            }
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (Control == 100)
                                        {
                                            GC.AddSend(Packets.NPCSay("Choose from the skills listed below."));
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)2];
                                            for (byte i = 7; i < Skills.Count; i++)
                                                GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                            GC.AddSend(Packets.NPCLink("Previous", 2));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (Control >= 20 && Control <= 34)
                                        {
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)2];
                                            SkillLearn S = (SkillLearn)Skills[(byte)(Control - 20)];
                                            if (GC.MyChar.Level >= S.LevelReq)
                                                GC.MyChar.NewSkill(S.ToSkill());
                                            else
                                            {
                                                GC.AddSend(Packets.NPCSay("You are not high level enough."));
                                                GC.AddSend(Packets.NPCLink("I see.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                            }
                                        }
                                    }
                                    else
                                    {
                                        GC.AddSend(Packets.NPCSay("You are not a warrior, so get lost, will you?"));
                                        GC.AddSend(Packets.NPCLink("Sorry.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    break;
                                }
                            #endregion
Taoist God:
Code:
                            #region TaoistGod
                            case 10000:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Hi, i am Taoist God and i teach only taoists, the rest of you, beat it!"));
                                        GC.AddSend(Packets.NPCLink("Promote me.", 1));
                                        GC.AddSend(Packets.NPCLink("Learn Skills.", 2));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    #region Promote
                                    else if (GC.MyChar.Job >= 100 && GC.MyChar.Job <= 145)
                                    {
                                        if (Control == 1 || Control == 10 || Control == 11 && (GC.MyChar.Job <= 144 || (GC.MyChar.Job < 140 && GC.MyChar.Job <= 134)))
                                        {
                                            if (Control == 1)
                                            {
                                                if (GC.MyChar.Job != 101)
                                                    GC.AddSend(Packets.NPCSay("You need to be level " + GC.MyChar.LevReqForPromote + " to promote to " + ((Game.Character.JobName)(GC.MyChar.Job + 1)).ToString()));
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You need to be level " + GC.MyChar.LevReqForPromote + " to promote."));
                                                    GC.AddSend(Packets.NPCSay("You have to choose if you want to become a FireTaoist or a WaterTaoist."));
                                                }
                                                if (GC.MyChar.Job == 132 || GC.MyChar.Job == 142)
                                                    GC.AddSend(Packets.NPCSay("Also you will need an Emerald."));
                                                else if (GC.MyChar.Job == 133 || GC.MyChar.Job == 143)
                                                    GC.AddSend(Packets.NPCSay("Also you will need a Meteor."));
                                                else if (GC.MyChar.Job == 134 || GC.MyChar.Job == 144)
                                                    GC.AddSend(Packets.NPCSay("Also you will need a MoonBox."));
                                                if (GC.MyChar.Job == 101)
                                                {
                                                    GC.AddSend(Packets.NPCLink("Promote me to FireTaoist", 10));
                                                    GC.AddSend(Packets.NPCLink("Promote me to WaterTaoist", 11));
                                                }
                                                else
                                                    GC.AddSend(Packets.NPCLink("Promote me.", 10));
                                                GC.AddSend(Packets.NPCLink("Forget it.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                            }
                                            else if (Control == 10 || Control == 11)
                                            {
                                                if (GC.MyChar.Level >= GC.MyChar.LevReqForPromote)
                                                {
                                                    byte Need = 1;
                                                    uint ID = GC.MyChar.PromoteItems;
                                                    if (ID == 1072031) Need = 5;
                                                    if (GC.MyChar.InventoryContains(ID, Need) || ID == 1)
                                                    {
                                                        for (byte i = 0; i < Need; i++)
                                                            GC.MyChar.RemoveItem(GC.MyChar.NextItem(ID));
                                                        if (GC.MyChar.Job == 101)
                                                        {
                                                            if (Control == 10)
                                                                GC.MyChar.Job = 142;
                                                            else
                                                                GC.MyChar.Job = 132;
                                                        }
                                                        else
                                                            GC.MyChar.Job++;
                                                        if (GC.MyChar.Job == 101)
                                                            GC.MyChar.AddItem(134205);
                                                        else if (GC.MyChar.Job == 132 || GC.MyChar.Job == 142)
                                                            GC.MyChar.AddItem(421077);
                                                        else if (GC.MyChar.Job == 133 || GC.MyChar.Job == 143)
                                                            GC.MyChar.AddItem(134237);
                                                        else if (GC.MyChar.Job == 134 || GC.MyChar.Job == 144)
                                                            GC.MyChar.AddItem(700032);
                                                        else if (GC.MyChar.Job == 135 || GC.MyChar.Job == 145)
                                                            GC.MyChar.AddItem(1088000);

                                                        GC.AddSend(Packets.NPCSay("Congratulations! You are now " + ((Game.Character.JobName)GC.MyChar.Job).ToString() + " and received a gift."));
                                                        GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());
                                                    }
                                                    else
                                                    {
                                                        GC.AddSend(Packets.NPCSay("You don't have the required materials."));
                                                        GC.AddSend(Packets.NPCLink("I'll go get em.", 255));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());
                                                    }
                                                }
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You are not qualified yet. Your level is too low."));
                                                    GC.AddSend(Packets.NPCLink("I see.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else if (Control == 1 || Control == 10)
                                        {
                                            GC.AddSend(Packets.NPCSay("You are already a saint, i cannot promote you anymore."));
                                            GC.AddSend(Packets.NPCLink("I see.", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    #endregion
                                        else if (Control == 2)
                                        {
                                            GC.AddSend(Packets.NPCSay("Choose from the skills listed below."));
                                            byte e = 10;
                                            if (GC.MyChar.Job > 130) e = 13;
                                            if (GC.MyChar.Job > 140) e = 14;
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)e];
                                            if (Skills.Count < 8)
                                            {
                                                for (byte i = 0; i < Skills.Count; i++)
                                                    GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                            }
                                            else
                                            {
                                                for (byte i = 0; i < 7; i++)
                                                    GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                                GC.AddSend(Packets.NPCLink("Next", 100));
                                            }
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (Control == 100)
                                        {
                                            GC.AddSend(Packets.NPCSay("Choose from the skills listed below."));
                                            byte e = 10;
                                            if (GC.MyChar.Job > 130) e = 13;
                                            if (GC.MyChar.Job > 140) e = 14;
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)e];
                                            for (byte i = 7; i < Skills.Count; i++)
                                                GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i)));
                                            GC.AddSend(Packets.NPCLink("Previous", 2));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (Control >= 20 && Control <= 34)
                                        {
                                            byte e = 10;
                                            if (GC.MyChar.Job > 130) e = 13;
                                            if (GC.MyChar.Job > 140) e = 14;
                                            ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)e];
                                            SkillLearn S = (SkillLearn)Skills[(byte)(Control - 20)];
                                            if (GC.MyChar.Level >= S.LevelReq)
                                                GC.MyChar.NewSkill(S.ToSkill());
                                            else
                                            {
                                                GC.AddSend(Packets.NPCSay("You are not high level enough."));
                                                GC.AddSend(Packets.NPCLink("I see.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                            }
                                        }
                                    }
                                    else
                                    {
                                        GC.AddSend(Packets.NPCSay("You are not a taoist, so get lost, will you?"));
                                        GC.AddSend(Packets.NPCLink("Sorry.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    break;
                                }
                            #endregion
Please help!
Thanks!
Jedex is offline  
Old 03/03/2010, 03:41   #2
 
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Find the moonbox id.
Change it to whatever you think is necessary.
That simple.
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Old 03/03/2010, 03:42   #3
 
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Did you really just say that?
Like I didn't know that already?
Wow, dude, seriously.

I need more help than that.
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Old 03/03/2010, 03:42   #4
 
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Quote:
Originally Posted by Jedex View Post
Did you really just say that?
Like I didn't know that already?
Wow, dude, seriously.

Go to your items.txt.
Look at all the moonbox ids.
Test em.
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Old 03/03/2010, 14:04   #5
 
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Can anyone tell me which MoonBox ID the NPC's are asking for?
I can't find it :S
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Old 03/03/2010, 14:09   #6
 
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It doesnt matter which one, Use the one from the Seller you made,
Code:
                                    if (Control == 2)
                                    {
                                        GC.MyChar.CPs -= 10000;
                                        GC.MyChar.AddItem([B]721090[/B]);
                                    }
Use that ID for moon box.
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Old 03/03/2010, 14:13   #7
 
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Well, the Promoter is asking for a different moonbox ID then the one that is used in the game. There are 4 moonbox ID's and only 1 is used in game and the Promoter is asking for a different one, so the system is messed up.
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Old 03/03/2010, 14:49   #8


 
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All of the moonbox IDs work, it doesnt matter which you choose.
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Old 03/03/2010, 14:52   #9

 
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This should be all Moonbox ID's

721020
721021
721022
721023
721024
721025
721030
721031
721032
721033
721034
721035
721040
721041
721042
721043
721051
721052
721053
721054
721055
721061
721062
721063
721064
721065
721080
721081
721082
721083
721084
721090
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Old 03/03/2010, 18:19   #10
 
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Quote:
Originally Posted by .Mio View Post
This should be all Moonbox ID's

721020
721021
721022
721023
721024
721025
721030
721031
721032
721033
721034
721035
721040
721041
721042
721043
721051
721052
721053
721054
721055
721061
721062
721063
721064
721065
721080
721081
721082
721083
721084
721090
Everytime you get a new avatar it creeps me out
Seemings how OP is baned can we close this its useless
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