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As DBs do not fall into the pheasants?
Discussion on As DBs do not fall into the pheasants? within the CO2 Private Server forum part of the Conquer Online 2 category.
02/07/2010, 02:11
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#1
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As DBs do not fall into the pheasants?
How can I do to not fall in pheasants DBs? I have made do not get anything i always fall!
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02/07/2010, 06:47
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#2
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Quote:
Originally Posted by |_Beetle_|
How can I do to not fall in pheasants DBs? I have made do not get anything i always fall!
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You can either take the entire drop out of mob.cs so it doesn't drop from anthing.
Or
Code:
else if ((MyMath.ChanceSuccess(DropRates.Dragonball)) && (!Name.Contains("Pheasant")))
{
DI2.Info.ID = 1088000;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
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02/07/2010, 13:19
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#3
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Thanks arco , always helping: D
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02/07/2010, 14:32
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#4
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Quote:
Originally Posted by |_Beetle_|
Thanks arco , always helping: D
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No problem, anymore questions feel free to ask
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02/07/2010, 17:33
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#5
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Arc one thing, and to Block an entire map, to keep them dbs? , Would be using Loc.Map, but how?
!CG.Mychar.Loc.Map == 1002 ????
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02/07/2010, 18:10
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#6
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Quote:
Originally Posted by |_Beetle_|
Arc one thing, and to Block an entire map, to keep them dbs? , Would be using Loc.Map, but how?
!CG.Mychar.Loc.Map == 1002 ????
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Code:
else if ((MyMath.ChanceSuccess(DropRates.Dragonball)) && (Loc.Map != 1002))
{
DI2.Info.ID = 1088000;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
Should work.
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02/07/2010, 21:05
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#7
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aaa worth the sign! going behind, (dish), it korvacs thanks!
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02/08/2010, 01:05
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#8
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Code:
else if ((MyMath.ChanceSuccess(DropRates.Dragonball)) && ([B]Char[/B].Loc.Map != 1002))
{
DI2.Info.ID = 1088000;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
There.
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02/08/2010, 09:11
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#9
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Quote:
Originally Posted by .Arco
Code:
else if ((MyMath.ChanceSuccess(DropRates.Dragonball)) && ([B]Char[/B].Loc.Map != 1002))
{
DI2.Info.ID = 1088000;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
There.
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Just so you know, what i posted works just fine, the code is being called by the mob object which has its own location, so really there isnt any need to check which map the character is in, makes more sense to check which map the mob is in.
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