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As DBs do not fall into the pheasants?

Discussion on As DBs do not fall into the pheasants? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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As DBs do not fall into the pheasants?

How can I do to not fall in pheasants DBs? I have made do not get anything i always fall!
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Old 02/07/2010, 06:47   #2
 
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Quote:
Originally Posted by |_Beetle_| View Post
How can I do to not fall in pheasants DBs? I have made do not get anything i always fall!
You can either take the entire drop out of mob.cs so it doesn't drop from anthing.
Or
Code:
                    else if ((MyMath.ChanceSuccess(DropRates.Dragonball)) && (!Name.Contains("Pheasant")))
                    {
                        DI2.Info.ID = 1088000;
                        DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
                        DI2.Info.CurDur = DI2.Info.MaxDur;
                    }
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Old 02/07/2010, 13:19   #3
 
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Thanks arco , always helping: D
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Old 02/07/2010, 14:32   #4
 
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Originally Posted by |_Beetle_| View Post
Thanks arco , always helping: D
No problem, anymore questions feel free to ask
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Old 02/07/2010, 17:33   #5
 
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Arc one thing, and to Block an entire map, to keep them dbs? , Would be using Loc.Map, but how?

!CG.Mychar.Loc.Map == 1002 ????
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Old 02/07/2010, 18:10   #6


 
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Quote:
Originally Posted by |_Beetle_| View Post
Arc one thing, and to Block an entire map, to keep them dbs? , Would be using Loc.Map, but how?

!CG.Mychar.Loc.Map == 1002 ????
Code:
                    else if ((MyMath.ChanceSuccess(DropRates.Dragonball)) && (Loc.Map != 1002))
                    {
                        DI2.Info.ID = 1088000;
                        DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
                        DI2.Info.CurDur = DI2.Info.MaxDur;
                    }
Should work.
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Old 02/07/2010, 21:05   #7
 
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aaa worth the sign! going behind, (dish), it korvacs thanks!
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Old 02/08/2010, 01:05   #8
 
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Code:
                    else if ((MyMath.ChanceSuccess(DropRates.Dragonball)) && ([B]Char[/B].Loc.Map != 1002))
                    {
                        DI2.Info.ID = 1088000;
                        DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
                        DI2.Info.CurDur = DI2.Info.MaxDur;
                    }
There.
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Old 02/08/2010, 09:11   #9


 
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Quote:
Originally Posted by .Arco View Post
Code:
                    else if ((MyMath.ChanceSuccess(DropRates.Dragonball)) && ([B]Char[/B].Loc.Map != 1002))
                    {
                        DI2.Info.ID = 1088000;
                        DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
                        DI2.Info.CurDur = DI2.Info.MaxDur;
                    }
There.
Just so you know, what i posted works just fine, the code is being called by the mob object which has its own location, so really there isnt any need to check which map the character is in, makes more sense to check which map the mob is in.
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