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[Question]LOTF or CoEmu V2
Discussion on [Question]LOTF or CoEmu V2 within the CO2 Private Server forum part of the Conquer Online 2 category.
01/04/2010, 20:44
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#1
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[Question]LOTF or CoEmu V2
Guys... ive tryed 5119 to buggy ive tryed 5165 to buggy and i dont like horses
Im thinking bout LOTF or CoEmu V2
But wicth one is better to use?
Thanks in advance =P
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01/04/2010, 20:53
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#2
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for me is CoEmu V2 but is my opinio only
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01/04/2010, 21:01
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#3
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Quote:
Originally Posted by ramix
for me is CoEmu V2 but is my opinio only
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Im not sure botu CoEmu V2 tho
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01/04/2010, 21:12
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#4
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Quote:
Originally Posted by Cømbat
Guys... ive tryed 5119 to buggy ive tryed 5165 to buggy and i dont like horses
Im thinking bout LOTF or CoEmu V2
But wicth one is better to use?
Thanks in advance =P
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CoEmuV2 is stabler.
And LOTF is waaay buggy.
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01/04/2010, 21:14
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#5
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Quote:
Originally Posted by Hepatitis C
CoEmuV2 is stabler.
And LOTF is waaay buggy.
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Well CoEmu is ok, so i think ill use it then
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01/04/2010, 21:15
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#6
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Unless you're a pro coder you won't be able to fix up LOTF on the other side a pro coder would never use LOTF.
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01/04/2010, 21:17
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#7
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Quote:
Originally Posted by Kiyono
Unless you're a pro coder you won't be able to fix up LOTF on the other side a pro coder would never use LOTF.
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I can code... im not like others im not so good but im good enough to work with sources....
And who says a pro coder dont use LOTF maybe they do, maybe they just dont wanna say they do..
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01/04/2010, 21:37
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#8
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Quote:
Originally Posted by Cømbat
I can code... im not like others im not so good but im good enough to work with sources....
And who says a pro coder dont use LOTF maybe they do, maybe they just dont wanna say they do..
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No, because pro coders either make their own source, or fix up coemu.
@Kiyono
qft.
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01/04/2010, 22:20
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#9
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Quote:
Originally Posted by Kiyono
Unless you're a pro coder you won't be able to fix up LOTF on the other side a pro coder would never use LOTF.
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A "pro" coder wouldn't use the available public sources regardless.
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01/05/2010, 08:40
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#10
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Write your own. Neither LOTF or COEMU are worth working on, although COEMU is better of the 2, your still better off writing your own. If you write your own you have a significant advantage over other sources and projects.
You can atually debug your own code. You know that if there an exception in your packethandler you can goto that precise line and know what that line is meant to do and better understand why it isnt working. Instead of taking a picture of the exception in the console and posting it on a forum and waiting for someone else to fix it.
That is the single greatest advantage when it comes to writing your own source, you understand your source.
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01/05/2010, 17:23
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#11
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Quote:
Originally Posted by Korvacs
Write your own. Neither LOTF or COEMU are worth working on, although COEMU is better of the 2, your still better off writing your own. If you write your own you have a significant advantage over other sources and projects.
You can atually debug your own code. You know that if there an exception in your packethandler you can goto that precise line and know what that line is meant to do and better understand why it isnt working. Instead of taking a picture of the exception in the console and posting it on a forum and waiting for someone else to fix it.
That is the single greatest advantage when it comes to writing your own source, you understand your source.
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Well i would like to make my own.... But i have no idea how lol... maybe you can tell me how
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