that is my A* algorithm working on my custom bot at some private server
it's just taking a bit more time than i've seen before on major conquer online bots like conquer ai, chrome and such
i do understand the fact that the processing on those bots were done on the bot server which was way better than my pc, yet i am still interested in looking at others source code or listen to how they implemented the logic of A* into conquer with the 18 tiles scene coming into picture
also did anyone try out concurrent dijkstra's algo? would make more sense given the 18 tile part, wouldn't it be better performance wise ?
p.s. on the picture the closed list points are circles connected with the lines (lines represent path as by jumping/walking), the square around the entity is the 18 tile points around it with validation color coded