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2631 Packet structure
Discussion on 2631 Packet structure within the CO2 Private Server forum part of the Conquer Online 2 category.
12/04/2015, 12:17
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#1
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2631 Packet structure
23 00 47 0A 08 00 10 95 91 61 18 03 20 00 28 00 30 0E 3A 0F 6E 65 77 7C 77 6F 72 6C 64 7C 46 72 64 65 72
this packet for show union name for the character
it would be helpful if some one could share packet structure with me
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12/05/2015, 15:19
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#2
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Code:
[ProtoContract]
public class MsgUnionRanks
{
[ProtoMember(1, IsRequired=true)]
public uint dwparam1;
[ProtoMember(2, IsRequired = true)]
public uint UID;
[ProtoMember(3, IsRequired = true)]
public uint dwparam3;
[ProtoMember(4, IsRequired = true)]
public uint dwparam4;
[ProtoMember(5, IsRequired = true)]
public uint dwparam5;
[ProtoMember(6, IsRequired = true)]
public uint dwparam6;
[ProtoMember(7, IsRequired = true)]
public string Rank;
}
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12/05/2015, 20:48
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#3
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What is a union rank? Some new horrible feature in Conquer, I assume?
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12/05/2015, 23:17
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#4
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Quote:
Originally Posted by Spirited
What is a union rank? Some new horrible feature in Conquer, I assume?
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It's prob the kingdom war ****.
COLLECT GOLD BLOCKS FOR YOUR SERVER type event.
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12/06/2015, 10:43
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#5
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is used for the main character to add UnionRank at name.
and yes , is kingdom war ****.
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12/06/2015, 14:58
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#6
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oh dear.
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12/06/2015, 19:29
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#7
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Gross. And what if you have a clan? Does it just stack up like a tower of cards? *** this game is ugly.
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12/06/2015, 19:34
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#8
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Quote:
Originally Posted by Spirited
Gross. And what if you have a clan? Does it just stack up like a tower of cards? *** this game is ugly.
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I think, if I remember correctly, clan name only shows when you hover your mouse above someone? Still, this sounds just like another useless, boring, stupid milk-all-the-*******-retards system from TQ.
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12/10/2015, 01:16
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#9
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Quote:
Originally Posted by Spirited
Gross. And what if you have a clan? Does it just stack up like a tower of cards? *** this game is ugly.
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That is why I switched to Dota 2 and cs go !!
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