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Analog attack packet transmission
Discussion on Analog attack packet transmission within the CO2 Private Server forum part of the Conquer Online 2 category.
11/24/2015, 02:22
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#1
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Analog attack packet transmission
#Solve&Closed
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11/24/2015, 02:29
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#2
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Do you mean packet 1022... and not packet 1002?
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11/24/2015, 02:31
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#3
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Quote:
Originally Posted by Spirited
Do you mean packet 1022... and not packet 1002?
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yes , 1022 packet .....
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11/24/2015, 03:31
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#4
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Quote:
Originally Posted by somecode
yes , 1022 packet .....
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So, you're asking about indexes... aka. offsets. You're missing some offsets, and you'd like to know what they are. We have a packet wiki for that, stickied to the top of this section. Here you go: . They're a bit out of date, but you can probably gain some insight from them, such as some of those missing offsets (even if the offset numbers don't match, there is an order).
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11/24/2015, 04:16
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#5
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Quote:
Originally Posted by Spirited
So, you're asking about indexes... aka. offsets. You're missing some offsets, and you'd like to know what they are. We have a packet wiki for that, stickied to the top of this section. Here you go: . They're a bit out of date, but you can probably gain some insight from them, such as some of those missing offsets (even if the offset numbers don't match, there is an order).
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no ... i'm very sure didn't miss any offset!
your packet wiki is no last version....
Quote:
Originally Posted by Spirited
So, you're asking about indexes... aka. offsets. You're missing some offsets, and you'd like to know what they are. We have a packet wiki for that, stickied to the top of this section. Here you go: . They're a bit out of date, but you can probably gain some insight from them, such as some of those missing offsets (even if the offset numbers don't match, there is an order).
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PHP Code:
Offset Data Type Description Example 0 UINT16 Packet Length 44 2 UINT16 Packet Identifier 1022 4 UINT32 Timestamp 123123 8 UINT32 Timestamp 123123 12 UINT32 SenderId 1000001 16 UINT32 TargetId 1000002 20 UINT16 X 400 22 UINT16 Y 450 24 InteractType Action InteractType.Shoot 28 UINT16 spelliid 8001 30 byte ? 33 31 byte ? rand?
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11/24/2015, 08:02
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#6
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Well, you say you're not missing offsets but then you're asking what offsets 30 and 31 are, in which case that wiki link is actually helpful to you. So which is it? Also, don't remove your thread's content. That's extremely rude for anyone else looking for documentation or having the same issue.
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11/24/2015, 11:27
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#7
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Quote:
Originally Posted by Spirited
Well, you say you're not missing offsets but then you're asking what offsets 30 and 31 are, in which case that wiki link is actually helpful to you. So which is it? Also, don't remove your thread's content. That's extremely rude for anyone else looking for documentation or having the same issue.
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sorry
about
my
english
seethat
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11/25/2015, 02:11
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#8
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Good. So we've concluded that the op is inept and that this thread is useless. Thanks.
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