Quote:
Originally Posted by Prot0type
attack is based simply upon your gears (and class), so in order to max your attack, you'd (either or) have to edit a weapon's base attack to a higher rate, or you could simply change the attack bonus of a GMRobe. simple.
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Or depending on how poorly the attack calculation of the server source is coded he could simply save the old min/max attack for the character and increase it by the entered amount and then when disabled, restore the old values.
That would only work if the source was really poorly coded.... sad thing is I've seen some that ARE that bad lol.
In your damage calculation you could add in a field for "bonus damage" and then have it as default set to 0, then boost that figure based on what is entered in the command. That would simply require modifying the attack calculation but should be easy enough.