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GW Fix?
Discussion on GW Fix? within the CO2 Private Server forum part of the Conquer Online 2 category.
11/21/2009, 13:39
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#1
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GW Fix?
does anybody know how to fix people from jumping over gw gates and walls
so they have 2 break down the gates to get in
Thanks in advance
-Swifty
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11/21/2009, 13:42
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#2
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source?
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11/21/2009, 17:05
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#3
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We are using PowerSourceCo, there are many things needed to be fixed and has bugged us for a few days, i bet its something simple..
Kindest Regards
Phenom
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11/21/2009, 17:11
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#4
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i believe it's in conquer.exe, someone correct me if i'm wrong.
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11/21/2009, 17:19
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#5
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First, don't use the CIDLoader... They bypass the altitude protection. Second, add an altitude protection for the GW Map in your source. You have to load the DMap. Third, add some check and remove the jump in the gate's sector.
With all this, you will remove the possibility to WallJump and JumpGate.
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11/21/2009, 17:29
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#6
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Well, if im not to use 'CIDLoader', then how am i able to launch the Conquer Client?...
Also, how would i go about adding the altitude protection for the GW Map.
Last, in what file is the gate's sector...
Kindest Regards
Phenom
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11/21/2009, 17:55
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#7
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Get the official 5017 client.
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11/21/2009, 18:08
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#8
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Quote:
Originally Posted by phenom1
Well, if im not to use 'CIDLoader', then how am i able to launch the Conquer Client?...
Also, how would i go about adding the altitude protection for the GW Map.
Last, in what file is the gate's sector...
Kindest Regards
Phenom
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If you want to play on your server in local, you can use the CIDLoader, but don't give them to your player... Use the official launcher.
You have to read the information stocked in the DMap files.
The gate's sector are purely theoretical...
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11/21/2009, 18:11
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#9
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Quote:
Originally Posted by Zion~
Get the official 5017 client.
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Where would you get the official 5017 client?
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11/21/2009, 18:21
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#10
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I had one awhile back from tq's ftp server but whenever I try to connect to the host it requests a password, ask around maybe someone has it (maybe someone like xEnt has it or s.bat).
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11/21/2009, 18:29
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#11
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Quote:
Originally Posted by Zion~
I had one awhile back from tq's ftp server but whenever I try to connect to the host it requests a password, ask around maybe someone has it (maybe someone like xEnt has it or s.bat).
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Ok :P thanks
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11/21/2009, 21:11
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#12
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Quote:
Originally Posted by CptSky
If you want to play on your server in local, you can use the CIDLoader, but don't give them to your player... Use the official launcher.
You have to read the information stocked in the DMap files.
The gate's sector are purely theoretical...
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ive used to cidloader to connect to his server so i should be using the conquer.exe?
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11/21/2009, 21:51
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#13
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Yes, you do not need to use cidloader to connect to other peoples servers.
That does not solve the problem though cause anyone wanting to jump the gate can simply use cidloader. The most effective solution is to write a pullback check (there was one on here posted to fix speed hacking) basically checks how far they are jumping and if it's over a certain amount, it will pull them back to original coords. Do something like that except doing a check to see if gate is closed and if player is jumping across that section of map. If it's closed and they do it, pull them back and write their name to a text file for gm's to review later as *possible hackers*
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11/22/2009, 13:47
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#14
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Quote:
Originally Posted by pro4never
Yes, you do not need to use cidloader to connect to other peoples servers.
That does not solve the problem though cause anyone wanting to jump the gate can simply use cidloader. The most effective solution is to write a pullback check (there was one on here posted to fix speed hacking) basically checks how far they are jumping and if it's over a certain amount, it will pull them back to original coords. Do something like that except doing a check to see if gate is closed and if player is jumping across that section of map. If it's closed and they do it, pull them back and write their name to a text file for gm's to review later as *possible hackers*
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good idea... can you maybe point me to that pull back and cant we just delete the cidloader so people who download our client wont have it only there conquer.exe
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11/22/2009, 14:47
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#15
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Quote:
Originally Posted by itzswifty
good idea... can you maybe point me to that pull back and cant we just delete the cidloader so people who download our client wont have it only there conquer.exe
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Yeah if you have an autopatcher, let it delete that file.
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