[Development] 4267 conquer server. 06/16/2010 - CO2 Private Server - 408 Replies Heya,
I've started a new development for a classic co server as I never saw one succesfull build up with a from scratch written and not leeched source.
We're currently aiming to add-in bot protection, proxy detection and various protections to prevent hacking.
So let's talk more about the source itsself, It's made from scratch and self written socket system, database handling is currently flatfile based. The loginserver is done but we're working on the gameserver now.
(Will be...
Conquer B.C. Development Status. 09/25/2009 - CO2 Private Server - 33 Replies as many of you probably know, teams have been starting a lot lately. well, our team is out and going in the chase to create the next big private server. just for you to know in advance, it IS 5017, if you don't like 5017, then gtfo. our staff has been working hard lately, and we're progressing by a great amount daily. expect for the beta to open in the near coming days (5-6) and followed by the opening of Conquer B.C. as of us starting with a blank coded source, (nothing except socket...
Conquer 1.0 development 08/31/2009 - CO2 Private Server - 1 Replies I was messing around trying to connect to CO1 client 4251. I was wondering if the Auth Response packet was changed after this client because I am not getting any response from the Client. I can connect to the 4351 client without problems.
I would appreciate any help.
Thank You