Anyone remember it? Ive got to the game server and im receiving a 1010:137 Packet which is empty except for my Character ID, Ive tried the following:
Respond with identical packet - Displays interface, servername, cords 0,0, with the message "Logging into server.....please wait", opening interface panels scars the background.
Respond with 1010:74 packet - Nothing changes, remains with the black login screen, so im assuming that the client doesnt understand it at this version.
Respond with 1010:137 populated with cords and map - Same as sending the identical packet.
So yeah i cant remember what im meant to send and i dont have a source that goes back that far to use as a reference
hey instead of me creating a new thread, and while your at it unknownone, could you possibly find me something. Through all the open source servers I've seen, nobody has it either does the wiki @ pb. When picking up an item/gold, you bend over (and should tell everyone that your bending over) Could you get me that packet & structure, thanks. (5017 but i assume it would be the same on all)
hey instead of me creating a new thread, and while your at it unknownone, could you possibly find me something. Through all the open source servers I've seen, nobody has it either does the wiki @ pb. When picking up an item/gold, you bend over (and should tell everyone that your bending over) Could you get me that packet & structure, thanks. (5017 but i assume it would be the same on all)
I think you just need to forward the item_loot packet with the right info in it (player id, item id etc).
You have to make sure that the x and y cords of the player who is picking something up is included in that packet, otherwise it will never show the animation.
@unknownone:
I never receive the 0xBE packet once the sequence is finshed, its identical to what youve written, although ive handled the 0x98 packet aswell so that the pk mode is correct, any ideas?
[Development] 4267 conquer server. 06/16/2010 - CO2 Private Server - 408 Replies Heya,
I've started a new development for a classic co server as I never saw one succesfull build up with a from scratch written and not leeched source.
We're currently aiming to add-in bot protection, proxy detection and various protections to prevent hacking.
So let's talk more about the source itsself, It's made from scratch and self written socket system, database handling is currently flatfile based. The loginserver is done but we're working on the gameserver now.
(Will be...
Changes on login sequence? 5018 - Now (5212) 02/10/2010 - CO2 Programming - 20 Replies Hi, I have been on this forum since late 2005 but I've been away for about a year now. I recently came back and wondered what had been changed since then server-client wise. It would be nice if someone could fill me in :)
5018( after blowfish was implented)
Alot of packets must of obviously been changed and some even added, no doubt about that, but how is it with like the Login sequence?
Has anything changed in the Login sequence?