|
You last visited: Today at 05:09
Advertisement
How to make the NPC name part of the received info!
Discussion on How to make the NPC name part of the received info! within the CO2 Private Server forum part of the Conquer Online 2 category.
07/02/2014, 01:26
|
#16
|
elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 239
|
Quote:
Originally Posted by EpvpIsAJoke
|
work fine for me so i don't care for ur opinion
|
|
|
07/02/2014, 01:31
|
#17
|
elite*gold: 0
Join Date: Jun 2014
Posts: 24
Received Thanks: 14
|
Quote:
Originally Posted by abdoumatrix
work fine for me so i don't care for ur opinion
|
What?
You said you wanted to use the 1109 packet, I showed you how ... and now you're saying you don't care about my opinion? What opinion? What are you even talking about????
|
|
|
07/02/2014, 01:37
|
#18
|
elite*gold: 0
Join Date: Mar 2011
Posts: 78
Received Thanks: 8
|
Quote:
Originally Posted by EpvpIsAJoke
What?
You said you wanted to use the 1109 packet, I showed you how ... and now you're saying you don't care about my opinion? What opinion? What are you even talking about????
|
He meant that opinion "StupidEgy" btw.. u didn't understand it ur self means u r the stupid.
|
|
|
07/02/2014, 01:40
|
#19
|
elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 239
|
Quote:
Originally Posted by EpvpIsAJoke
What?
You said you wanted to use the 1109 packet, I showed you how ... and now you're saying you don't care about my opinion? What opinion? What are you even talking about????
|
xD u read wrong
Quote:
Originally Posted by abdoumatrix
xD
the funny thing i was going to try that but i prefere to use 1109 instead of 2030
anyway ty for sharing
|
------------------------------------
PHP Code:
SobNpcSpawn npc = new SobNpcSpawn(); npc.UID = 99999; npc.MapID = client.Entity.MapID; npc.X = (ushort)(client.Entity.X + 2); npc.Y = client.Entity.Y; npc.Mesh = 134; npc.Type = Enums.NpcType.Talker; npc.ShowName = true; npc.Name = "a7a"; npc.SendSpawn(client);
do the same as
PHP Code:
NpcSpawn npc = new NpcSpawn(); npc.UID = 10620; npc.X = (ushort)(client.Entity.X + 2); npc.Y = client.Entity.Y; npc.Mesh = 29680; npc.Type = Enums.NpcType.Talker; npc.Name = "a7a"; npc.SendSpawn(client);
---------------------------
PHP Code:
public string Name { get { return _Name; } set { _Name = value; byte[] buffer = new byte[90]; Buffer.CopyTo(buffer, 0); WriteUInt16((ushort)(buffer.Length - 8), 0, buffer); buffer[26] = 1; WriteStringWithLength(value, 27, buffer); Buffer = buffer; } }
credits for him for the packet sniff
|
|
|
07/02/2014, 01:56
|
#20
|
elite*gold: 0
Join Date: Jun 2014
Posts: 24
Received Thanks: 14
|
Quote:
Originally Posted by C# Coder
He meant that opinion "StupidEgy" btw.. u didn't understand it ur self means u r the stupid.
|
I can't even understand what you're saying now, please be quiet, dog.
Quote:
Originally Posted by abdoumatrix
xD u read wrong
|
So what you're saying is that you already got the 1109 packet working? But you couldn't get the 2030 one working?
Please elaborate on what you actually meant.
|
|
|
07/02/2014, 01:59
|
#21
|
elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 239
|
Quote:
Originally Posted by EpvpIsAJoke
I can't even understand what you're saying now, please be quiet, dog.
So what you're saying is that you already got the 1109 packet working? But you couldn't get the 2030 one working? Please elaborate on what you actually meant.
|
i already use 1109 in my booth shop system. so i get bored when i was trying to figure out the right offsets of the npc name at packet 2030. cuz at the moment i got bored i was going to use
26 showname bool.
28 Name string with lenght.
anyway ty for the sniff
|
|
|
07/02/2014, 02:06
|
#22
|
elite*gold: 0
Join Date: Jun 2014
Posts: 24
Received Thanks: 14
|
Quote:
Originally Posted by abdoumatrix
i already use 1109 in my booth shop system. so i get bored when i was trying to figure out the right offsets of the npc name at packet 2030. cuz at the moment i got bored i was going to use
26 showname bool.
28 Name string with lenght.
anyway ty for the sniff
|
.
There is no "showname bool". It's the amount of strings that are in the packet. Why are you even coding a private server?
|
|
|
07/02/2014, 02:29
|
#23
|
elite*gold: 20
Join Date: Jan 2008
Posts: 2,012
Received Thanks: 2,882
|
Quote:
Originally Posted by EpvpIsAJoke
|
Plenty of archaic sources thought it was a bool at one point (I know I did) and I'm guessing the structure just stuck around (the same thing with the data id GetSurroundings actually being vending).
|
|
|
07/02/2014, 02:42
|
#24
|
elite*gold: 0
Join Date: Jun 2014
Posts: 24
Received Thanks: 14
|
Quote:
Originally Posted by InfamousNoone
Plenty of archaic sources thought it was a bool at one point (I know I did) and I'm guessing the structure just stuck around (the same thing with the data id GetSurroundings actually being vending).
|
I'm pretty sure someone (possibly, actually highly likely, yourself) here showed how to properly handle variable length strings (the NetStringPacker way) a loooooooooong time ago though. And I'm sure most of the newer, decent sources handle it properly as well. I don't think you can justify these kind of things anymore, not in 2014
|
|
|
07/02/2014, 02:56
|
#25
|
elite*gold: 0
Join Date: Mar 2011
Posts: 78
Received Thanks: 8
|
Swift programming lang would have saved lives, never have to deal with probs like that while coding with it.
|
|
|
07/02/2014, 03:03
|
#26
|
elite*gold: 0
Join Date: Mar 2011
Posts: 78
Received Thanks: 8
|
Quote:
Originally Posted by EpvpIsAJoke
You have no idea what you're talking about (programming in general), please stop posting. Permanently.
|
I have, and I didn't ask for you opinion or thoughts and it's not ur forum to tell me what to do + u didn't add anything new to the thread from your first post all things u said! Spirited said it before ya so go find somewhere else to repeat after your bosses and teachers.
|
|
|
07/02/2014, 03:05
|
#27
|
elite*gold: 0
Join Date: Jun 2014
Posts: 24
Received Thanks: 14
|
Quote:
Originally Posted by C# Coder
I have, and I didn't ask for you opinion or thoughts and it's not ur forum to tell me what to do + u didn't add anything new to the thread from you first post all things u said Spirited said it before ya so go find somewhere else to repeat after you bosses and teachers.
|
No you don't. You think you know stuff, but you don't. You have proven this on several occasions with your retarded questions.
|
|
|
07/02/2014, 03:09
|
#28
|
elite*gold: 0
Join Date: Mar 2011
Posts: 78
Received Thanks: 8
|
Quote:
Originally Posted by EpvpIsAJoke
No you don't. You think you know stuff, but you don't. You have proven this on several occasions with your retarded questions.
|
Haha, u mad? jealous? haaaaaa dude I didn't even reach 18 and I have finished my C++ course and done a lot of projects with it now lets see how old are u and what u have done throughout all this year... btw u didn't help in this thread get the hell out of hear... ur just a chump.
EDIT: there is no high patch co sources in c++ thats why I am not coding Co in c++.
|
|
|
07/02/2014, 03:19
|
#29
|
elite*gold: 0
Join Date: Jun 2014
Posts: 24
Received Thanks: 14
|
Quote:
Originally Posted by C# Coder
Haha, u mad? jealous? haaaaaa dude I didn't even reach 18 and I have finished my C++ course and done a lot of projects with it now lets see how old are u and what u have done throughout all this year... btw u didn't help in this thread get the hell out of hear... ur just a chump.
EDIT: there is no high patch co sources in c++ thats why I am not coding Co in c++.
|
Actually, I provided more than enough information on how to make "custom" NPC names, but you are so stupid that you don't know what to do with the information.
And no, the real reason you aren't coding a CO server in C++ is because you suck at C++. Just like you suck at any other programming language and anything programming related in general.
You know how copy/paste works, that's exactly how much "programming" you know.
|
|
|
07/02/2014, 03:22
|
#30
|
elite*gold: 0
Join Date: Mar 2011
Posts: 78
Received Thanks: 8
|
Quote:
Originally Posted by EpvpIsAJoke
Actually, I provided more than enough information on how to make "custom" NPC names, but you are so stupid that you don't know what to do with the information.
And no, the real reason you aren't coding a CO server in C++ is because you suck at C++. Just like you suck at any other programming language and anything programming related in general.
You know how copy/paste works, that's exactly how much "programming" you know.
|
You don't know me or who I am to judge and ur nothing to judge a boss like me compared to you, you jealous! Imma not wasting my time replaying to pointless/uneducated person like u I'll let u "woof woof" like dogs.
|
|
|
|
|
Similar Threads
|
Make money part 2
04/10/2012 - Facebook - 3 Replies
Referral name::takamawa06
At ******* you get paid, or you earn money for advertising, by clicking on ads to visit websites. The process is easy! You simply click a link and view a website for 30 seconds to earn money. You can earn even more by referring friends. Depending on your account Membership you get paid $0.005, $0.01 or $0.0125 for each website you personally view and the same amount for each website your referrals view. Payment requests for Premium Members can be made every day...
|
[How to] Make Money on the Web {Part 1}
07/12/2011 - Tutorials - 14 Replies
Willkommen zum ersten Teil meiner Tutorials zum Geld machen im Internet.
Als erstes möchte ich mal betonen, dass es kein "schnelles" Geld gibt im Netz.
Im Netzt verhält es sich wie im echten Leben, nur im kleineren Maßstab.
Man muss schon Zeit aufwenden um sich eine Einkommensquelle zu schaffen.
Und davon Leben zu können ist auch sehr unwahrscheinlich, fast unmöglich.
Trotzdem möchte ich euch zeigen, wie ihr ein Nebeneinkommen schaffen könnt.
Ihr fragt euch sicher, was ihr damit verdienen...
|
Patch 24 part 2 info
11/29/2010 - S4 League - 44 Replies
ähm falls es nicht eh schon alle wissen
das kommt zum part 2 vom patch 24
http://img708.imageshack.us/img708/6985/34641462. png
und für die frage wann part 2 kommt : wenn die jetzigen events beendet sind
(also dann am 8. dezember)
|
All times are GMT +2. The time now is 05:09.
|
|