I have this:
Code:
SingleMob FG = new SingleMob((short)MyChar.LocX, (short)MyChar.LocY, (short)MyChar.LocMap, 65535, 65535, 2500, 3000, 1007, "FaisanGigante", 104, 115, 0, 0, 0, true); Mobs.AllMobs.Add(FG.UID, FG); World.SurroundMobs(MyChar, false);
I hope someone can help me with this