|
You last visited: Today at 22:36
Advertisement
5755 MonsterSpawns
Discussion on 5755 MonsterSpawns within the CO2 Private Server forum part of the Conquer Online 2 category.
07/12/2013, 12:18
|
#1
|
elite*gold: 0
Join Date: Oct 2010
Posts: 64
Received Thanks: 10
|
5755 MonsterSpawns
Hey all,
Now am trying to be in patch 5755 => TOO HARD
i have updated Packet[10014] => Spawnacket
but i see the monster one time and it hide again
and when i see it, i see it like npc =))
i've updated Y, X + 4 to be X = 100, Y = 102
and Name +4 to be Name = 242
and this is Packet[10014]
Code:
public string Name
{
get
{
return _Name;
}
set
{
_Name = value;
if (ClanName != "")
{
SpawnPacket = new byte[8 + 242 + _Name.Length + ClanName.Length + 2 + 4];
WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
WriteUInt16(10014, 2, SpawnPacket);
WriteStringList(new List<string>() { _Name, "", ClanName, "" }, 242, SpawnPacket);
}
else
{
SpawnPacket = new byte[8 + 242 + _Name.Length + 18 + 4];
WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
WriteUInt16(10014, 2, SpawnPacket);
WriteStringList(new List<string>() { _Name, "" }, 242, SpawnPacket);
}
}
}
I have tried more than 50 time but i didn't make it :/
is there any packet i should upgrade to fix this problem ? any help ?
|
|
|
07/15/2013, 03:23
|
#2
|
elite*gold: 0
Join Date: Apr 2012
Posts: 58
Received Thanks: 1
|
Replace these codes by your codes and this will work fine
Code:
public string ClanName
{
get
{
return clan;
}
set
{
clan = value;
if (value != null)
{
int Offset = 242;
if (value != "")
{
byte[] buffer = new byte[((((8 + Offset) + 3) + Name.Length) + value.Length) + 2];
for (int n = 2; n < (SpawnPacket.Length - 7); n++)
{
buffer[n] = SpawnPacket[n];
}
SpawnPacket = new byte[((((8 + Offset) + 3) + Name.Length) + value.Length) + 2];
WriteUInt16((ushort)((((Offset + 3) + Name.Length) + value.Length) + 2), 0, SpawnPacket);
for (int a = 2; a < buffer.Length; a++)
{
SpawnPacket[a] = buffer[a];
}
WriteUInt16(10014, 2, SpawnPacket);
SpawnPacket[Offset] = 4;
SpawnPacket[Offset + 1] = (byte)_Name.Length;
WriteString(_Name, Offset + 2, SpawnPacket);
SpawnPacket[((Offset + 1) + SpawnPacket[Offset + 1]) + 2] = (byte)value.Length;
WriteString(value, ((Offset + 1) + SpawnPacket[Offset + 1]) + 3, SpawnPacket);
}
else
{
byte[] buffer2 = new byte[(((8 + Offset) + 3) + Name.Length) + 2];
for (int m = 2; m < (SpawnPacket.Length - 8); m++)
{
if (m < buffer2.Length)
{
buffer2[m] = SpawnPacket[m];
}
}
SpawnPacket = new byte[(((8 + Offset) + 3) + Name.Length) + 2];
WriteUInt16((ushort)(((Offset + 3) + Name.Length) + 2), 0, SpawnPacket);
for (int e = 2; e < buffer2.Length; e++)
{
SpawnPacket[e] = buffer2[e];
}
WriteUInt16(10014, 2, SpawnPacket);
SpawnPacket[Offset] = 4;
SpawnPacket[Offset + 1] = (byte)_Name.Length;
WriteString(_Name, Offset + 2, SpawnPacket);
SpawnPacket[((Offset + 1) + SpawnPacket[Offset + 1]) + 2] = (byte)value.Length;
WriteString(value, ((Offset + 1) + SpawnPacket[Offset + 1]) + 3, SpawnPacket);
}
}
}
}
and this for Character name
Code:
public string Name
{
get
{
return _Name;
}
set
{
_Name = value;
int Offset = 242;
if (ClanName != "")
{
SpawnPacket = new byte[((((8 + Offset) + 3) + Name.Length) + ClanName.Length) + 2];
WriteUInt16((ushort)((((Offset + 3) + Name.Length) + ClanName.Length) + 2), 0, SpawnPacket);
WriteUInt16(10014, 2, SpawnPacket);
//WriteUInt32(Flags, Offset - 7, SpawnPacket);
SpawnPacket[Offset] = 4;
SpawnPacket[Offset + 1] = (byte)_Name.Length;
WriteString(_Name, Offset + 2, SpawnPacket);
SpawnPacket[((Offset + 1) + SpawnPacket[Offset + 1]) + 2] = (byte)ClanName.Length;
WriteString(ClanName, ((Offset + 1) + SpawnPacket[Offset + 1]) + 3, SpawnPacket);
}
else
{
SpawnPacket = new byte[((8 + Offset) + 3) + Name.Length];
WriteUInt16((ushort)((Offset + 3) + Name.Length), 0, SpawnPacket);
WriteUInt16(10014, 2, SpawnPacket);
//WriteUInt32(Flags, Offset - 7, SpawnPacket);
SpawnPacket[Offset] = 4;
SpawnPacket[Offset + 1] = (byte)_Name.Length;
WriteString(_Name, Offset + 2, SpawnPacket);
}
}
}
|
|
|
07/15/2013, 11:45
|
#3
|
elite*gold: 0
Join Date: Mar 2006
Posts: 565
Received Thanks: 59
|
Sir, What would be the Problem
If the Character Can't Login Twice
Can Only Login Once,
Where should I fix that?
This Error came, When I upgrade my source to 5732+
Can't Login anymore when my Character will be DC/EXIT.
|
|
|
Similar Threads
|
Adding monsterspawns...
08/04/2009 - CO2 Private Server - 2 Replies
Yeah so, im trying to add a guard. I added the spawn in the DB but he isnt showing :/...
anyone know why?
added into monsterspawns table. Is there a diff between monster & mobs? *prepares to be laughed at*
|
[HELP]Probleme mit Monsterspawns!!!
09/30/2008 - Flyff Private Server - 2 Replies
Hi Leute,
Also ich ahbe da ein kleines Problem...
Ich habe 1 Aibatt Gespawnt mit .addmon 20 1 0 0
.addmon
Jetzt starte ich den Server neu und Kille Das Aibatt doch es wird nicht gespawnt???
Eigentlich sollte es doch sofort wieder gespawnt werden das die Respawnzeit auf 0 ist...
|
All times are GMT +2. The time now is 22:36.
|
|