HTML Code:
if (CurrentNPC == 10009) { if (Control == 1) { SendPacket(General.MyPackets.NPCSay("Costs 300000 Cps. After Plusing Please Take Off The Item And Put It Back On. Which item do you want to +10?")); SendPacket(General.MyPackets.NPCLink("+10 my helmet or earring.", 3)); SendPacket(General.MyPackets.NPCLink("+10 my necklace.", 4)); SendPacket(General.MyPackets.NPCLink("+10 my armor.", 5)); SendPacket(General.MyPackets.NPCLink("+10 my weapon.", 6)); SendPacket(General.MyPackets.NPCLink("+10 my ring, heavy ring.", 7)); SendPacket(General.MyPackets.NPCLink("+10 my boots.", 8)); SendPacket(General.MyPackets.NPCLink("+10 my shield.", 9)); SendPacket(General.MyPackets.NPCLink("Goodbye.", 255)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); } if (Control >= 3 && Control <= 9) { if (MyChar.CPs >= 300000) { string TheEquip = ""; if (Control == 3) TheEquip = MyChar.Equips[1]; if (Control == 4) TheEquip = MyChar.Equips[2]; if (Control == 5) TheEquip = MyChar.Equips[3]; if (Control == 6) TheEquip = MyChar.Equips[4]; if (Control == 7) TheEquip = MyChar.Equips[6]; if (Control == 8) TheEquip = MyChar.Equips[8]; if (Control == 9) TheEquip = MyChar.Equips[5]; byte Pos = 0; if (Control == 3) Pos = 1; if (Control == 4) Pos = 2; if (Control == 5) Pos = 3; if (Control == 6) Pos = 4; if (Control == 7) Pos = 6; if (Control == 8) Pos = 8; if (Control == 9) Pos = 5; string[] Splitter = TheEquip.Split('-'); uint ItemId = uint.Parse(Splitter[0]); uint NewPlus = 10; uint OldPlus = uint.Parse(Splitter[1]); uint ReqPlus = 9; if (OldPlus == ReqPlus) { MyChar.CPs -= 300000; MyChar.GetEquipStats(Pos, true); MyChar.Equips[Pos] = ItemId.ToString() + "-" + NewPlus + "-" + Splitter[2] + "-" + Splitter[3] + "-" + Splitter[4] + "-" + Splitter[5]; MyChar.GetEquipStats(Pos, false); MyChar.SendEquips(false); SendPacket(General.MyPackets.Vital(MyChar.UID, 30, MyChar.CPs)); SendPacket(General.MyPackets.AddItem((long)MyChar.Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100)); } else { SendPacket(General.MyPackets.NPCSay("I'm Sorry Your Item Is Not +9")); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCLink("Ok...", 255)); SendPacket(General.MyPackets.NPCFinish()); } } } if (Control == 11) { SendPacket(General.MyPackets.NPCSay("Costs 600000 Cps. After Plusing Please Take Off The Item And Put It Back On. Which item do you want to +11?")); SendPacket(General.MyPackets.NPCLink("+11 my helmet or earring.", 13)); SendPacket(General.MyPackets.NPCLink("+11 my necklace.", 14)); SendPacket(General.MyPackets.NPCLink("+11 my armor.", 15)); SendPacket(General.MyPackets.NPCLink("+11 my weapon.", 16)); SendPacket(General.MyPackets.NPCLink("+11 my ring, heavy ring.", 17)); SendPacket(General.MyPackets.NPCLink("+11 my boots.", 18)); SendPacket(General.MyPackets.NPCLink("+11 my shield.", 19)); SendPacket(General.MyPackets.NPCLink("Goodbye.", 255)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); } if (Control == 13 && Control <= 19) { if (MyChar.CPs >= 600000) { string TheEquip = ""; if (Control == 13) TheEquip = MyChar.Equips[1]; if (Control == 14) TheEquip = MyChar.Equips[2]; if (Control == 15) TheEquip = MyChar.Equips[3]; if (Control == 16) TheEquip = MyChar.Equips[4]; if (Control == 17) TheEquip = MyChar.Equips[6]; if (Control == 18) TheEquip = MyChar.Equips[8]; if (Control == 19) TheEquip = MyChar.Equips[5]; byte Pos = 0; if (Control == 13) Pos = 1; if (Control == 14) Pos = 2; if (Control == 15) Pos = 3; if (Control == 16) Pos = 4; if (Control == 17) Pos = 6; if (Control == 18) Pos = 8; if (Control == 19) Pos = 5; string[] Splitter = TheEquip.Split('-'); uint ItemId = uint.Parse(Splitter[0]); uint NewPlus = 11; uint OldPlus = uint.Parse(Splitter[1]); uint ReqPlus = 10; if (OldPlus == ReqPlus) { MyChar.CPs -= 600000; MyChar.GetEquipStats(Pos, true); MyChar.Equips[Pos] = ItemId.ToString() + "-" + NewPlus + "-" + Splitter[2] + "-" + Splitter[3] + "-" + Splitter[4] + "-" + Splitter[5]; MyChar.GetEquipStats(Pos, false); MyChar.SendEquips(false); SendPacket(General.MyPackets.Vital(MyChar.UID, 30, MyChar.CPs)); SendPacket(General.MyPackets.AddItem((long)MyChar.Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100)); } else { SendPacket(General.MyPackets.NPCSay("I'm Sorry Your Item Is Not +10")); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCLink("Ok...", 255)); SendPacket(General.MyPackets.NPCFinish()); } } } if (Control == 21) { SendPacket(General.MyPackets.NPCSay("Costs 900000 Cps. After Plusing Please Take Off The Item And Put It Back On. Which item do you want to +10?")); SendPacket(General.MyPackets.NPCLink("+12 my helmet or earring.", 23)); SendPacket(General.MyPackets.NPCLink("+12 my necklace.", 24)); SendPacket(General.MyPackets.NPCLink("+12 my armor.", 25)); SendPacket(General.MyPackets.NPCLink("+12 my weapon.", 26)); SendPacket(General.MyPackets.NPCLink("+12 my ring, heavy ring.", 27)); SendPacket(General.MyPackets.NPCLink("+12 my boots.", 28)); SendPacket(General.MyPackets.NPCLink("+12 my shield.", 29)); SendPacket(General.MyPackets.NPCLink("Goodbye.", 255)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); } if (Control >= 23 && Control <= 29) { if (MyChar.CPs >= 900000) { string TheEquip = ""; if (Control == 23) TheEquip = MyChar.Equips[1]; if (Control == 24) TheEquip = MyChar.Equips[2]; if (Control == 25) TheEquip = MyChar.Equips[3]; if (Control == 26) TheEquip = MyChar.Equips[4]; if (Control == 27) TheEquip = MyChar.Equips[6]; if (Control == 28) TheEquip = MyChar.Equips[8]; if (Control == 29) TheEquip = MyChar.Equips[5]; byte Pos = 0; if (Control == 23) Pos = 1; if (Control == 24) Pos = 2; if (Control == 25) Pos = 3; if (Control == 26) Pos = 4; if (Control == 27) Pos = 6; if (Control == 28) Pos = 8; if (Control == 29) Pos = 5; string[] Splitter = TheEquip.Split('-'); uint ItemId = uint.Parse(Splitter[0]); uint NewPlus = 12; uint OldPlus = uint.Parse(Splitter[1]); uint ReqPlus = 11; if (OldPlus == ReqPlus) { MyChar.CPs -= 900000; MyChar.GetEquipStats(Pos, true); MyChar.Equips[Pos] = ItemId.ToString() + "-" + NewPlus + "-" + Splitter[2] + "-" + Splitter[3] + "-" + Splitter[4] + "-" + Splitter[5]; MyChar.GetEquipStats(Pos, false); MyChar.SendEquips(false); SendPacket(General.MyPackets.Vital(MyChar.UID, 30, MyChar.CPs)); SendPacket(General.MyPackets.AddItem((long)MyChar.Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100)); } else { SendPacket(General.MyPackets.NPCSay("I'm Sorry Your Item Is Not +11")); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCLink("Ok...", 255)); SendPacket(General.MyPackets.NPCFinish()); } } } }