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lottery?

Discussion on lottery? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 03/22/2013, 00:30   #16
 
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Quote:
Originally Posted by |xabi| View Post
what copy mistake mean??
remove lottotimes and change itemid from 16 to 12
man i changed it and nothing changed
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Old 03/22/2013, 00:32   #17
 
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Very bad Written Packet Structure

1 - why do u make bool constructor since u will alawys aassign this boolean to be True
2 - Incorrect Way
3 - just make it Simpler like

public static void SendLottery(Client.GameState client, uint ItemID)
{
// send the client the packet
}
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Old 03/22/2013, 00:36   #18
 
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Finally Done.
(el7amed lellah)
Ty ***.

(dy tel3et moshkela tafha awy)



ty all for help and new lenght and offest

take a look here and u will figure it out


good luck all.
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Old 03/22/2013, 01:30   #19
 
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GooooooooooD abdou
(wal3a ya 3m Men elly sa3dk Yad )
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Old 03/22/2013, 01:43   #20
 
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use this
PHP Code:
    public class LotteryNew WriterInterfaces.IPacket
    
{
        public const 
byte
            Accept 
0,
            
AddJade 1,
            Continue = 
2;

        
byte[] Buffer;

        public 
LotteryNew()
        {

            
Buffer = new byte[34];
            
WriteUInt16(260Buffer);
            
WriteUInt16(13142Buffer);

        }

        public 
byte UN
        
{
            
get { return Buffer[4]; }
            
set Buffer[4] = value; }
        }

        public 
byte UN5
        
{
            
get { return Buffer[5]; }
            
set Buffer[5] = value; }
        }

        public 
byte UN6
        
{
            
get { return Buffer[6]; }
            
set Buffer[6] = value; }
        }
        public 
byte SocketOne
        
{
            
get { return Buffer[7]; }
            
set Buffer[7] = value; }
        }
        public 
byte SocketTwo
        
{
            
get { return Buffer[8]; }
            
set Buffer[8] = value; }
        }
        public 
byte Pluse
        
{
            
get { return Buffer[9]; }
            
set Buffer[9] = value; }
        }
        public 
byte Color
        
{
            
get { return Buffer[10]; }
            
set Buffer[10] = value; }
        }

        public 
uint ItemID
        
{
            
get { return BitConverter.ToUInt32(Buffer12); }
            
set WriteUInt32(value12Buffer); }
        }

        public 
void Deserialize(byte[] buffer)
        {
            
Buffer buffer;
        }
        public 
byte[] ToArray()
        {
            return 
Buffer;
        }
        public 
void Send(Client.GameState client)
        {
            
client.Send(Buffer);
        }
    } 
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Old 03/22/2013, 01:47   #21
 
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Quote:
Originally Posted by korolos View Post
use this
PHP Code:
    public class LotteryNew WriterInterfaces.IPacket
    
{
        public const 
byte
            Accept 
0,
            
AddJade 1,
            Continue = 
2;

        
byte[] Buffer;

        public 
LotteryNew()
        {

            
Buffer = new byte[34];
            
WriteUInt16(260Buffer);
            
WriteUInt16(13142Buffer);

        }

        public 
byte UN
        
{
            
get { return Buffer[4]; }
            
set Buffer[4] = value; }
        }

        public 
byte UN5
        
{
            
get { return Buffer[5]; }
            
set Buffer[5] = value; }
        }

        public 
byte UN6
        
{
            
get { return Buffer[6]; }
            
set Buffer[6] = value; }
        }
        public 
byte SocketOne
        
{
            
get { return Buffer[7]; }
            
set Buffer[7] = value; }
        }
        public 
byte SocketTwo
        
{
            
get { return Buffer[8]; }
            
set Buffer[8] = value; }
        }
        public 
byte Pluse
        
{
            
get { return Buffer[9]; }
            
set Buffer[9] = value; }
        }
        public 
byte Color
        
{
            
get { return Buffer[10]; }
            
set Buffer[10] = value; }
        }

        public 
uint ItemID
        
{
            
get { return BitConverter.ToUInt32(Buffer12); }
            
set WriteUInt32(value12Buffer); }
        }

        public 
void Deserialize(byte[] buffer)
        {
            
Buffer buffer;
        }
        public 
byte[] ToArray()
        {
            return 
Buffer;
        }
        public 
void Send(Client.GameState client)
        {
            
client.Send(Buffer);
        }
    } 
1st. ty


bas a7na aslan low homa 3'yarna el structure 1000000 mara bardo hya hya
el 3eeb fe el npc
mesh el structure ba3d el update

shofo el type we anta t3rafo
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Old 03/22/2013, 01:55   #22
 
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Quote:
Originally Posted by korolos View Post
use this
PHP Code:
    public class LotteryNew WriterInterfaces.IPacket
    
{
        public const 
byte
            Accept 
0,
            
AddJade 1,
            Continue = 
2;

        
byte[] Buffer;

        public 
LotteryNew()
        {

            
Buffer = new byte[34];
            
WriteUInt16(260Buffer);
            
WriteUInt16(13142Buffer);

        }

        public 
byte UN
        
{
            
get { return Buffer[4]; }
            
set Buffer[4] = value; }
        }

        public 
byte UN5
        
{
            
get { return Buffer[5]; }
            
set Buffer[5] = value; }
        }

        public 
byte UN6
        
{
            
get { return Buffer[6]; }
            
set Buffer[6] = value; }
        }
        public 
byte SocketOne
        
{
            
get { return Buffer[7]; }
            
set Buffer[7] = value; }
        }
        public 
byte SocketTwo
        
{
            
get { return Buffer[8]; }
            
set Buffer[8] = value; }
        }
        public 
byte Pluse
        
{
            
get { return Buffer[9]; }
            
set Buffer[9] = value; }
        }
        public 
byte Color
        
{
            
get { return Buffer[10]; }
            
set Buffer[10] = value; }
        }

        public 
uint ItemID
        
{
            
get { return BitConverter.ToUInt32(Buffer12); }
            
set WriteUInt32(value12Buffer); }
        }

        public 
void Deserialize(byte[] buffer)
        {
            
Buffer buffer;
        }
        public 
byte[] ToArray()
        {
            return 
Buffer;
        }
        public 
void Send(Client.GameState client)
        {
            
client.Send(Buffer);
        }
    } 
kero you just update the itemID offest and forget to update the length 20 instead of 26, i made the correct but i miss small thing
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Old 03/22/2013, 01:55   #23
 
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Quote:
Originally Posted by abdoumatrix View Post
1st. ty


bas a7na aslan low homa 3'yarna el structure 1000000 mara bardo hya hya
el 3eeb fe el npc
mesh el structure ba3d el update

shofo el type we anta t3rafo
are you sure u know how to use packets?

Quote:
Originally Posted by |xabi| View Post
kero you just update the itemID offest and forget to update the length 20 instead of 26, i made the correct but i miss small thing
oh myyyyyyyyy the lenght if lower than that packet use it's problem
try use this packet struct with packet header 500 300 100 any lenght will work soz

are u sure u know much about packets and how it works?
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Old 03/22/2013, 02:08   #24
 
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Quote:
Originally Posted by korolos View Post
are you sure u know how to use packets?
akeed mesh zayak .anta ostaz lwa7dak aslan

bas 3shan ana 3reft el moshkela men eh

the problem concern here
PHP Code:
lotto.Type 4
check this and he will figure it out

PHP Code:
public enum LotteryAction
    
{
        
AcceptPrize 0,
        
AddTicket 1,
        
ContinueLottery 2,
        
DisplayPrize 3
    

xabi low 3andak

Quote:
// client.LotteryEntries += 1;
// lotto.LottoTimes = (ushort)(10 - client.LotteryEntries);
fe el npc shelo we grab
hyst3'al tmam
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Old 03/22/2013, 02:34   #25
 
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Quote:
Originally Posted by abdoumatrix View Post
akeed mesh zayak .anta ostaz lwa7dak aslan

bas 3shan ana 3reft el moshkela men eh

the problem concern here
PHP Code:
lotto.Type 4
check this and he will figure it out

PHP Code:
public enum LotteryAction
    
{
        
AcceptPrize 0,
        
AddTicket 1,
        
ContinueLottery 2,
        
DisplayPrize 3
    

xabi low 3andak



fe el npc shelo we grab
hyst3'al tmam
i asked u question
did you answer it?
are u sure u already know how packet works? et(Lottery packet)
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Old 03/22/2013, 06:12   #26
 
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i fixed it a5eran
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Old 03/22/2013, 09:48   #27
 
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i dont think that much know how to use it
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Old 03/22/2013, 10:10   #28
 
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Quote:
Originally Posted by sala7mostafa View Post
i fixed it a5eran
mabroooooooook ya sala7
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Old 03/22/2013, 10:24   #29
 
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korolos ty bro it work 100% thank you verry much
but i want to ask you how to make lottery work slowly when addJade ??
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Old 03/22/2013, 14:12   #30
 
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Talking

Quote:
Originally Posted by korolos View Post
i asked u question
did you answer it?
are u sure u already know how packet works? et(Lottery packet)
lsa bt3almoh

ana lma radet kan 2asdy en el 3eeb men el sourcat el t3bana bta3tena mesh el structure bta3ak akeed .howa a7na la2yeeen .

we montesh baset fe el code
Ty for structure
(3'ba2 t2ol eh)



Quote:
Originally Posted by sala7mostafa View Post
i fixed it a5eran
wal3a ya sala7

Quote:
Originally Posted by shadowman123 View Post
i dont think that much know how to use it
bthady el nfos anta
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