This thread was Created becouse the old one was too big!
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Problems Or Questions?
MSN;
Members of this Project:
Samehvan - Leader
ShockSoft - Coder
And much credits to the "old" members of the team!
Without you this source wouldnt be that advanced
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WE STILL NEED SOME SCRIPTERS! and Coders!
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The sourcecode changed nearly 100%
So we will call it self-made after bugfixes and code optimizing !
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Next Update Will be a patch to update
this source to 5017 now it runs on
Qonquer 1.0 Client.
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LOG:
Code:
05/05/2009 V 2.0 Stamina 100% working Skill books 100% working Job Center 2nd reborn chars can cast pray (lucky time) Guilds options Mobspawns fixed NPC Spawns Fixed Dialoges added Guards now attack Warehouse works 50% Drops working PVP Working LVL Working Socketer Working Enchant Working METEOR UPGRADE WORKING DB LVL WORKING QUESTS ADDED
and all i ask ppl is reading all posts be4 asking new question that may be answered ,so the thread keeps organize and helpfull
Now about adding things by ur self
Code:
Adding Mobs :- -Goto Source\bin\debug or Compiled\debug -Open the mobs.txt file -choose the mob name -r8 down it's ID , -Open the Mobspawns.txt file -Add the next number to the last line ,, means if the file ends with 4 3 430 381 431 382 1002 1 Then ur first number will be 5 Then add the code in that order Id MobID x1 y1 x2 y2 MapID Number_of_mobs Whill MobID is the number u wrote down from the Mobs.txt file -x1,y1 are the first spawning point coordinates -x2,y2 are the last spawning point coordinates -MapID is the map where the mobs will spawn (u can find them at the Maps.txt file) -Number of Mobs how many monsters will spawn in this square
Code:
Adding or removing NPCs:- *Open the NPCs.txt file it sat on that order Id1 Id2 X Y Type Dir Flags Map -Id1 is the Npc_spawnID u wont need it coz u wont c it :P -Id2 is the main NPC_ID and it is the one u will always need -x,y is the position it will stand at -type is the NPC type (warehouse/shopkeeper/blacksmith….etc) -Dir is the Direction it will take for the first look -Flags u wont use it either -Map is the map ID (where the NPC spawn) To remove one u just need to delete it is line (don’t leave spaces between lines) To Add one u will need to know all the above NPC data, then r8 them down to the NPCs.txt file Adding a NPC dialog:- First u need to get the NPC id , u can do it by pressing the NPC u want to talk then check on the console screen (the black screen pops behind the Server Program), u will c a line saye "NPC_ID <Number> that number is the NPC ID -Go to Debug\NPCsStuf\Dialog.ini -Open the INI file -Start a dialog section by putting the NPC_ID between the symbols "[" "]" , just like that [NPC_ID] -face=<number> ------firt line is the face (the NPC avatar) -txt0=<txt> ---- the txt will NPC say when it is been clicked -opt0=<option1-option2-option_N> -- this are the options the player choose from ,must separated by "-" sympol and the last option must be the end dialog option -req=<requirements> the requirements for each option separated by "-" and the requirement it self separated by "," ,, u only have 3 requirements to choose from so far (minimum level-gold-CPs) and u choose one for every option means if u teleporting the player that needs 100 Sliver then " req=gold,100" or u wanna make a quest for players above lvl 50 then "req=lvl,50" and so on -rew=<rewards> - that is the rewards u will give to the player when he clicked an option and u have 5 things to choose from here (gold,Val/CPs,val/lvl,val/teleport,Map_ID,PosX,PosY/item,iteminfo,Number) For the item as a reward u have to put the info in that order(item_ID,pluss,bless,enchanted,soc1,soc2,Numb er of items <--- "new")
Code:
/scroll (place) ----> to teleport to another map (tc/pc/dc/mc/ma/am/arena/jail/bi) /lvl value --> to level up /hp --->to fill ur HP /vit number --> to changae ur vitality /skill skillname to learn new skill /item itemname quality plus bless enchanted socket1 socket2 /job value to change ur class Trojan 10-15/warrior 20-25/archer 40-45 /prof value to improve ur weapon proficiencyAnhang 13990
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