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NPCServer & MSGServer Proxy/Injector
Discussion on NPCServer & MSGServer Proxy/Injector within the CO2 Private Server forum part of the Conquer Online 2 category.
04/03/2009, 19:38
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#1
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elite*gold: 0
Join Date: Oct 2005
Posts: 295
Received Thanks: 342
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NPCServer & MSGServer Proxy/Injector
I have started work on a bit of software that can sit in between the TQ 5065 MSG/NPC binaries and the 5116 client translating various stuff and allowing it connect. I've found a few workarounds and by accessing the DB I believe I can make the 5065 binaries act like the current 5116 CO. I am doing this in parallel with QO2.5 and hopefully if I dont hit any huge problems, should be ready when QO2.5 is.
As everyone knows, I program in java primarily, but am doing the injector in c#, if this is of interest to anyone I am planning on releasing the source upon completion.
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04/03/2009, 20:31
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#2
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elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 924
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This sounds really interesting!
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04/03/2009, 21:27
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#3
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elite*gold: 0
Join Date: Oct 2005
Posts: 295
Received Thanks: 342
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There's gonna be a few differences, for instance, the Ninja skill FatalStrike, I have to use an existing skill that is similar and the injector changes it to FS to the connected clients and sends a jump packet to the server to make the player change position, in this case SuperMan is the skill im changing, this means that FatalStrike would be 10x damage not 5x
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04/03/2009, 22:01
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#4
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elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 924
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SM can be used on both players and mobs while FS only works on mobs.
So how do you wanna do that?
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04/03/2009, 22:14
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#5
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elite*gold: 0
Join Date: Oct 2005
Posts: 295
Received Thanks: 342
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Well, unfortunately, not everything is possible, but superman is not as effective pvp than pvm anyway and the injector will know it's a player that's being attacked, so that dont really matter.
Edit:
Actually, scrap that, I can add the skill directly to the binaries now i've had a closer look at em, the injector would just have to add the 0x271a/0x9c packet to the client and the jump packet to the server and voila.
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04/03/2009, 22:15
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#6
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elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 924
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oh ok...
Well Good luck!
Quote:
Originally Posted by Qonquer
Edit:
Actually, scrap that, I can add the skill directly to the binaries now i've had a closer look at em, the injector would just have to add the 0x271a/0x9c packet to the client and the jump packet to the server and voila.
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That's great!
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04/03/2009, 22:43
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#7
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elite*gold: 0
Join Date: Mar 2008
Posts: 303
Received Thanks: 39
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Qonquer Good To See You Again At Work.
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04/03/2009, 22:45
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#8
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elite*gold: 20
Join Date: Apr 2008
Posts: 2,281
Received Thanks: 912
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Sounds like an interesting project.
Good luck on it.
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04/03/2009, 22:56
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#9
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elite*gold: 0
Join Date: Jan 2009
Posts: 1,922
Received Thanks: 491
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Quote:
Originally Posted by kinshi88
Sounds like an interesting project.
Good luck on it.
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yep yep hope it works out anyway...
for your signature it says give me a pm
change it with this link
thats to your thing so it has your name in the send box thing
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04/03/2009, 23:10
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#10
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elite*gold: 0
Join Date: Jan 2007
Posts: 1,034
Received Thanks: 58
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#certified genius?
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