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Pserver request

Discussion on Pserver request within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Smile Pserver request

I saw a lot of threads for making a private server, but that threads are not complete. Pservers with Hamachi-Quonquer the NPC's aren't working, and there spawns only hawkings in all maps. At CO pservers without hamachi I don't have any clue to make em work




Can any1 tell me how to make the f.....g NPC's work and the f.....g monsters spawn where the f..k is normal?

Ty
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Old 02/08/2009, 19:27   #2
 
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dont use that thing use a lotf source =]

here is a pretty good guide

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Old 02/08/2009, 20:02   #3
 
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lotf = phail

if people fix up the old one (that he's/she's using) then it'll QUICKLY replace lotf servers.

its just no one wants to be bothered with all the work, when people can get a quick fix and say they have a server even though they havnt fixed any bugs...
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Old 02/08/2009, 20:05   #4
 
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Cool

ok Pete Ninja ty now i am gonna make it
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Old 02/08/2009, 21:31   #5
 
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@zane i agree. i think the samhevans project is good, but im trying to make Guilds work but i don't know how to make the LetterBox to make it,,,
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Old 02/08/2009, 21:57   #6
 
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Quote:
Originally Posted by ph03nixx View Post
@zane i agree. i think the samhevans project is good, but im trying to make Guilds work but i don't know how to make the LetterBox to make it,,,
A packet.
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Old 02/08/2009, 22:01   #7
 
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ok cool, thnx emme, now just wonder witch one
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Old 02/08/2009, 22:27   #8
 
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Quote:
Originally Posted by ph03nixx View Post
ok cool, thnx emme, now just wonder witch one
Bulletin Packet? o.o I doubt you r able to actually write one , Not saying im any good but I think that Packets Are Ebil!!!!
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Old 02/08/2009, 22:27   #9
 
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In lotf, put this:


Quote:
public byte[] StringNPCOption(string Text, byte DialNr)
{
ushort PacketType = 2032;
byte[] Packet = new byte[16 + Text.Length];

fixed (byte* p = Packet)
{
*((ushort*)p) = (ushort)Packet.Length;
*((ushort*)(p + 2)) = (ushort)PacketType;
*(p + 10) = DialNr;
*(p + 11) = 3;
*(p + 12) = 1;
*(p + 13) = (byte)Text.Length;
for (int i = 0; i < Text.Length; i++)
{
*(p + 14 + i) = Convert.ToByte(Text[i]);
}
}
return Packet;
}
And then, at your npc you do something like:

Quote:
ThisNPC.StringNPCOption("GuildName: ",2);
if (Opt == 2)
{
for (int i = 14; i < 14 + Data[13]; i++)
{
GuildName += Convert.ToChar(Data[i]);
}
Then you would do:

Quote:
Guild G = new Guild();
G.Owner = ThisCharacter;
G.Name = GuildName;
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Old 02/19/2009, 20:10   #10
 
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**** too hard
but i found a good guide . a co emu realease . i saw many threads with it but not all downloads works. i need a good giude with this release . if any1 know a link pls tell me
thx





Sry if i have mistakes ,but i'm not from Uk or US . is hard for me to speak in english
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Old 02/19/2009, 20:44   #11
 
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emme what packet is that for?

like the mini chat boxes? guild bulletin? message board?
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Old 02/19/2009, 22:43   #12
 
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Quote:
Originally Posted by tudorpetre View Post
**** too hard
but i found a good guide . a co emu realease . i saw many threads with it but not all downloads works. i need a good giude with this release . if any1 know a link pls tell me
thx

Sry if i have mistakes ,but i'm not from Uk or US . is hard for me to speak in english
If you're just looking to find a complete source and do minimum work, stop now. You aren't going to succeed.

Yes, COEmu is the first public source, but no, it's not the best.
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Old 02/20/2009, 18:29   #13
 
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Talking

man if u know who's the best guide for a pserver , tell me a link or others
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