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AuthResponsePacket - 5518

Discussion on AuthResponsePacket - 5518 within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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AuthResponsePacket - 5518

#Edit just used the one from Albetros as a temp fix.
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Old 12/29/2011, 13:42   #2
 
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Code:
                       var settings = new Properties.Settings();
                        AuthResponsePacket ar = new AuthResponsePacket();
                        ar.AccountId = (uint)acc.id;
                        ar.Port = settings.ServerLocalPort;
                        ar.Token = (uint)Rand.Next();
                        ar.IP = settings.ServerLocalIP;
                        SendPacket(ar);
well if it success the Token should be RANDOM! it shouldn't be static. also the Response should send the AccountID not the UID/EntityID try that it will solve ur prob
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Old 12/29/2011, 18:20   #3
 
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Quote:
Originally Posted by Mr_PoP View Post
Code:
                       var settings = new Properties.Settings();
                        AuthResponsePacket ar = new AuthResponsePacket();
                        ar.AccountId = (uint)acc.id;
                        ar.Port = settings.ServerLocalPort;
                        ar.Token = (uint)Rand.Next();
                        ar.IP = settings.ServerLocalIP;
                        SendPacket(ar);
well if it success the Token should be RANDOM! it shouldn't be static. also the Response should send the AccountID not the UID/EntityID try that it will solve ur prob
The EntityID is my UID.

Also token shouldn't be random it's used to authorize the account at the gameserver, if it's banned etc.
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Old 12/29/2011, 18:23   #4


 
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As far as the client is concerned the 2 values can be practically anything (i seem to remember it not liking being sent 0s for the values), it wont disrupt the login process. So that's not where the problem is.
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Old 12/29/2011, 18:51   #5
 
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I will recheck everything again, thanks tho
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