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Stable Source

Discussion on Stable Source within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Stable Source

Hey guys. I try to find the most stable source. Can someone tell me which one is the best for 300+ players online? I started study c# and i want very slowly try add packets and feauteres. So if someone can help me with choice source it will be great. Thanks for all
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Old 08/06/2011, 13:45   #2
 
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i think here is the wrong section ! However you can use impulse's source
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Old 08/06/2011, 14:24   #3
 
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C#:


C++:
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Old 08/06/2011, 14:59   #4
 
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Originally Posted by BaussHacker View Post
C#:


C++:
C++ is not for me. I feel better in c#. How many playes can play at conquer v2?



Ah and sorry for wrong section if its really wrong...
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Old 08/06/2011, 15:17   #5
 
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Originally Posted by stiwen View Post
C++ is not for me. I feel better in c#. How many playes can play at conquer v2?



Ah and sorry for wrong section if its really wrong...
1 million.
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Old 08/06/2011, 19:14   #6
 
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Quote:
Originally Posted by stiwen View Post
C++ is not for me. I feel better in c#. How many playes can play at conquer v2?



Ah and sorry for wrong section if its really wrong...
This is the right section... idk what that guy's talking about.
And around (maybe) 400 max? I've never tried using it really.
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Old 08/06/2011, 19:17   #7
 
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This is the right section... idk what that guy's talking about.
And around (maybe) 400 max? I've never tried using it really.
400 umad? it can hold at least 1000.

Also it was in the release section
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Old 08/06/2011, 20:05   #8
 
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400 umad? it can hold at least 1000.

Also it was in the release section
It can hold as many ports are available. Though, I doubt anyone will be able to do anything because of the lag.
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Old 08/06/2011, 20:57   #9
 
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So i will try it. I think it will be the best start for newbie programer Thx for any help...
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Old 08/07/2011, 15:54   #10
 
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It can hold as many ports are available. Though, I doubt anyone will be able to do anything because of the lag.
Because of what lag?
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Old 08/07/2011, 19:15   #11


 
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The lag caused by an enormous amount of clients and a slow upload rate (compared to the player amount) of the server machine.
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Old 08/07/2011, 21:46   #12
 
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Originally Posted by Fаng View Post
This is the right section... idk what that guy's talking about.
And around (maybe) 400 max? I've never tried using it really.
The thread was moved from Guides / Realeases To Discussions/Questions
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Old 08/08/2011, 02:17   #13
 
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Because of what lag?
yes because the that source wasn't built very well the CPU goes 100% with like 50 players what about 1000? The database system is simply **** there are lots, lots of errors coming from it. The lag I meant is caused by the server itself and not the network.

edit:
****, meh I thought it was about ncs not hybrid's source lol. hybrid's source is a very good example of multithreading.
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Old 08/08/2011, 20:17   #14
 
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Quote:
Originally Posted by Fаng View Post
This is the right section... idk what that guy's talking about.
And around (maybe) 400 max? I've never tried using it really.
And it was only a year ago.... you told me by your strategy of multithreading, your source could stably hold a mere 19,000 players. And to criticize Hybrid's work?
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