Well hi guys, i try to figure out how would it be possible to Check Memory Based or ASM for a XP Skill trigger?
So far i came up with the Static Memory Adress of the Superman,Cyclone kill Counter 01132898.
Well i could check for the Value if it Change XP Skill would be Active and so on, but i would like to Trigger the XP Skill instead of reading if it is Active or Not
Iam not good with Diassembling, maybe someone could lend me a Hand
Thanks & Cheers