I was thinking, do the subclass critical % and minus poison damage % stack on with the refinery system critical % and poison %? ...
because if they do all meele chars should have anti-poison sub-class, let me explain...
Stats:
-Anti-Poison (SubClass) = - 75%
- HeadGear + Boot Detoxication(Super) = - 30%
= 105% Detoxication, so poison should do no damage.
- on top of having 100% detox, you can have critical strike on your weapons.
- On top of that also, you can add Block to your armor, boots and ring.
I dont know if this is true, im just crunching numbers but, it would make sense to go Anti-Poison because u get blok, crits and full detox.
if you go critical strike class, you can get max only 75% detoxication and, no block at all.
I couldnt find any information on this on the CO website, can anyone verify this plz?