4267 question 03/11/2013 - CO2 Private Server - 13 Replies I can`t believe I`m actually asking this, but I have a problem with spawning players. I never had this problem before. I have the spawn packet (1014) structured after Korvacs` wiki, but I can`t seem to spawn anything between my players (screening works as intended, I can chat). Nothing appears, not even shadows, names, nothing at all. I`m setting the 4 item ids to 0 (no equipment implemented yet), guildid to 0 and guildrank to 0 (for the same reason).
Could anyone tell me what I`m missing...
4267 itemtype 02/26/2013 - CO2 Private Server - 4 Replies I have a question regarding some of the values in the 4267 itemtype.
This is the structure I have for it, but the value after price, and the five values after status are something I don't know. Can anyone give a hand?
dword StaticID;
char Name;
char Class;
char Proficiency;
char Level;
char RequiredGender;
word StrengthRequirement;
[4267] Vending Bug. 02/25/2012 - CO2 Private Server - 4 Replies Okay so, I've been working on this 4267 base I picked up on, BUT, I seem to find a small bug to it.
Once you click "Ok" on the vending dialog nothing happens. I'm fairly sure(101%) that vending is fully coded inside the source just cant seem to find the problem.
here is my StartVending() method:
public bool StartVending(uint lParam)
{
if (m_IsVending)
return false;
Dictionary<uint, INpc> npcs;
I need 4267 source!!!!please 09/27/2010 - CO2 Private Server - 6 Replies some one give me the 4267 source??
thx ....please
[?] 5017 to 4267 02/14/2010 - CO2 Private Server - 4 Replies I haven't asked a question in a while. I am trying to convert the CharacterInfo packet to work on a 4267. I attempted to convert but I am still failing! So if anyone can help, it will be well appreciated thank you. Here is my attempt below.
public static byte CharacterInfo(GameClient Client)
{
byte Packet = new byte;
WriteUInt16((ushort)Packet.Length, Packet, 0);
WriteUInt16(1006, Packet, 2);
WriteUInt32(Client.Entity.UID,...