Quote:
Originally Posted by hok30
No. As far as I know it is impossible. Possibly hard coded into the client.
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Mobs have sizes that can be changed because I *assume* that that's what happens to King mobs - That way TQ didnt have to make new models for example king bandits or whatever king mob.
As NPC's are just 1 size they do not have a size holder in their struct, thus not 'hardcoded in the client' but the models are just made that way, perhaps there's a dds file containing the NPC model and then that could be changed.
Maybe that's what you meant by hardcoded?