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Memory address of cyclone
Discussion on Memory address of cyclone within the Conquer Online 2 forum part of the MMORPGs category.
06/06/2008, 00:14
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#1
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Memory address of cyclone
How would I find the memory address? I'm attempting to make a speed hack for a foreign client... Also, what would I need to set it to and how will I find that? .. grr I'm still learning and this my first real experience with a memory editor. ;S
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06/06/2008, 00:22
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#2
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I'd like to know this too. And how to make the speedhack- Non-DC.
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06/06/2008, 00:23
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#3
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Quote:
Originally Posted by hok30
I'd like to know this too. And how to make the speedhack- Non-DC.
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I was told by Qu33n-of-3vil that if you add 500 ms to the timestamp byte of the packet, it won't dc.
Too bad I don't know how to do that either.
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06/06/2008, 00:30
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#4
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Quote:
Originally Posted by Lateralus
I was told by Qu33n-of-3vil that if you add 500 ms to the timestamp byte of the packet, it won't dc.
Too bad I don't know how to do that either.
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Good thing we've both got so much experience
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06/06/2008, 01:13
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#5
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just search for an unknown value, then have a trojan get cyclone and search increased value, then once the cyclone is done search for a decreased value, then get cyclone again and search for an increased value
do this until you get a reasonable return field in CE
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06/06/2008, 02:07
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#6
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Whats an Unknown Value?
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06/06/2008, 03:28
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#7
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hok30@
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06/06/2008, 03:48
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#8
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Found it. The address is 4 bytes for cyclone. Now would I need to edit the values to when cyclone is activated?
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06/06/2008, 03:56
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#9
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I think anything is what they said, I really don't know. Thats the address though?
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06/06/2008, 03:59
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#10
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Quote:
Originally Posted by Lateralus
Found it. The address is 4 bytes for cyclone. Now would I need to edit the values to when cyclone is activated?
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Basically, you can use joek's memory address table. The address used for cyclone is used for "effects" on your character - like stigma, magic shield, cyclone. The address is 0x0056BC05 and upon entering cyclone, the value is added the flag of cyclone, which is 32768.
So, set 0x0056BC05 to 32768 for a disconnecting speedhack.
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06/06/2008, 12:42
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#11
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How would you find out that that was the "flag of cyclone?"
Is it something that never changes and you just knew?
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06/06/2008, 14:05
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#12
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Quote:
Originally Posted by hok30
How would you find out that that was the "flag of cyclone?"
Is it something that never changes and you just knew?
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After finding the address, it's pretty simple, you just attach Cheat Engine, activate Cyclone, and check what the value changes to.
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06/06/2008, 19:43
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#13
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Cool. Tyvm. Now how to make it non-dc?
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06/06/2008, 20:05
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#14
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Quote:
Originally Posted by hok30
Now how to make it non-dc?
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^ What he asked!
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06/06/2008, 22:16
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#15
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Future said the timestamp can be cracked in the client as well o.O...
But he couldn't find it in the spanish client, which is what I'm trying to make the speedhack work for. I suppose you could make a proxy and send the jump/run/walk packet with more time on the timestamp.. or something.
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