Code:
#region Ethereal case 35015: { if (Control == 0) { GC.AddSend(Packets.NPCSay("I can bless your items for tortoise gems.")); GC.AddSend(Packets.NPCSay("Would you like me to do so?")); GC.AddSend(Packets.NPCLink("Yes", 1)); GC.AddSend(Packets.NPCLink("No", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } if (Control == 1) { GC.AddSend(Packets.NPCSay("Which equipment do you want to bless.")); GC.AddSend(Packets.NPCLink("Headgear", 2)); GC.AddSend(Packets.NPCLink("Necklace/Bag", 3)); GC.AddSend(Packets.NPCLink("Armor", 4)); GC.AddSend(Packets.NPCLink("Weapon", 5)); GC.AddSend(Packets.NPCLink("Shield", 6)); GC.AddSend(Packets.NPCLink("Ring", 7)); GC.AddSend(Packets.NPCLink("Boots", 8)); GC.AddSend(Packets.NPCLink("Nevermind", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } if (Control >= 2 && Control <= 8) { Game.Item I = GC.MyChar.Equips.Get((byte)(Control)); if (I.Bless != 7) { byte TortoiseNeeded = 0; if (I.Bless == 0) TortoiseNeeded = 5; else if (I.Bless == 1) TortoiseNeeded = 1; else if (I.Bless == 3) TortoiseNeeded = 3; else if (I.Bless == 5) TortoiseNeeded = 5; GC.AddSend(Packets.NPCSay("You need " + TortoiseNeeded + " Super Tortoise to upgrade the equipment.")); GC.AddSend(Packets.NPCSay("Your item current bless is " + I.Bless + ".")); if (I.Bless != 0) { GC.AddSend(Packets.NPCSay("It will become " + (I.Bless + 2) + ".")); } else if (I.Bless == 0) { GC.AddSend(Packets.NPCSay("It will become " + (I.Bless + 1) + ".")); } GC.AddSend(Packets.NPCSay("Would you still like for me to do it?")); GC.AddSend(Packets.NPCLink("Yes.", Control)); GC.AddSend(Packets.NPCLink("Nevermind.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); if (GC.MyChar.InventoryContains(700073, TortoiseNeeded)) { GC.MyChar.EquipStats((byte)(Control), false); for (byte i = 0; i < TortoiseNeeded; i++) { GC.MyChar.RemoveItem(GC.MyChar.NextItem(700073)); } if (I.Bless == 0) I.Bless = 1; else I.Bless += 2; GC.MyChar.Equips.Replace((byte)(Control), I, GC.MyChar); GC.MyChar.EquipStats((byte)(Control), true); GC.AddSend(Packets.NPCSay("Here you are. It's done.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else { GC.AddSend(Packets.NPCSay("You do not have the required materials.")); GC.AddSend(Packets.NPCLink("Damn.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } else { GC.AddSend(Packets.NPCSay("The bless on your current equipment is too high.")); GC.AddSend(Packets.NPCLink("Ok.", 255)); } } } break; #endregion