Quote:
Originally posted by xBlacKTigeRx@Jan 6 2007, 18:11
i cbf to read all this, but you do realize each class has different values for 1 point in any given stat...
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you are right. same number of AP given to spirit evaluates to different mana points for taos and other classes. But the A.point to hp/mana function is client sided, using this simulator(client-sidedly play around with A.points) you can accurately determine the max hp/mana given a particular AP distribution.
Eg.
low lv noob char(rb or not no matter, just for testing)
a vit
b agl
c spr
d str
in-game hp : 55/55
use the simulator change A.point distro to:
a+100 vit
b agl
c spr
d str
in-game hp : 55/2455 <-- max value changed
This main idea behind this simulator is to help rb players to find their desired hp/mana combi without wasting DBs to reallot again and again. Of course you can use paper and pen to calculate yourself. But this little tool helps to save your time.
i dont read asian language too, they all used to be ????? to me, but when i last reformat comp i ticketed the eastern asian language pack and they are ???? no more. The screen shot was made to tell you what which button do.