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Just A Theory
Discussion on Just A Theory within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
07/22/2006, 05:13
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#16
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Join Date: Apr 2006
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well, I can't seem to check my itemtype file, because it is 0 bytes for some reason... guess I'll have to download the updated itemtype from this last patch.
edit: I stand corrected. I didn't remember there being different entries for the plain items.. I have gotten used to looking at the eudemons itemtype file, which doesnt have that as far as i know.
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07/22/2006, 19:49
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#17
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Well, someone's finally close to figuring out the rates. Good to see mojo, along with some others arent too lazy after all.
-einhornchen
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07/22/2006, 19:52
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#18
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Just a bit more to my last post, items of the normal quality differ due to the item ID.
xxxxx0 = fixed
xxxxx3 = low normal
xxxxx4 = med normal
xxxxx5 = high normal
xxxxx6 = refined
xxxxx7 = unique
xxxxx8 = elite
xxxxx9 = super
the stats of the normal item depends on the last digit of the ID.
-einhornchen
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07/22/2006, 21:12
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#19
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sounds like you might be on to something....dunno how it would help me though, i'm not getting rid of my equips lol
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07/22/2006, 21:13
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#20
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well i see many items has haigh dura and def same time > donno but sometime i wish to have em all like emm > normal earring lvl 37 with md 5 and dura 48 Oo i wish to make it supe r or maybe soc 2> btw andyY U R hacker chick ur speed hack lolzzzzzzzzzzz
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07/24/2006, 21:44
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#21
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i must say im very interested in this
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07/24/2006, 21:55
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#22
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Join Date: May 2006
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give this guy sum credit hes trying 2 help . n yeah ive noticed sum items r A LOT easier 2 lvl then others -.-
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07/24/2006, 22:33
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#23
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Join Date: Jul 2006
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k guys some new stuff was busy this weekend didnt get alot done but we are starting to find that the items with lower def's/attacks are easier to up the dura is not necessarialy a factor we are trying to get enough built up on qo to upgrade them all the way and then try to up with dbs to see what the result is on high levels seeing how that would be a true test another thing that i am looking into is the normal blessed items as well, this seems to be a factor as well, while making my water tao i have used random gears that i've found while hunting and some of these are blessed and now that hes getting up in lvls they are uping in lvls no problem in one met hopefully within the next month i hope to have enough info to share with you to help in making gears in less mets and dbs. I do appreciate the help that ya'll are giving and to those who are happy with thier gear that is awesome lol i wont change mine on some of my chars for anything as well but when it comes to making new chars this could help in making a better char using less time, money, mets and dbs. Thanks agian and i will keep u guys posted
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07/31/2006, 15:32
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#24
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Does QO Every use the same equation as CO? Just because it is a conquer server doesnt mean all the equations & drop rates are the same. The GMs code that in. So if they dont know the exact rate of sockets n such, then it will not be the same as the conquer server. I do believe you are on to something but I'm not sure Qonquer is the best way of going about it. I doubt they figured out the same exact equation TQ DIGITAL uses, I think they just made up an equation that has chances fairly similar to conquer. Although I haven't been checking up on qonquer so I may be wrong, just my 2cents
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07/31/2006, 19:56
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#25
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Join Date: Mar 2006
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Intresting stuff, i hope theres something like "lucky gear" or such... which i doubt big time tho.
Good thread anyways, gd luck.
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07/31/2006, 21:58
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#26
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i believe in un-lucky gear, i used 8 dbs in total trying to get a unique soc robe up in quality. All failed, ended up going to market to up to elite with 5 more dbs :-( This is my second soc robe trying to up quality in tc. The first one made it to super in 4 dbs. I think the second robe is bugged and probably end up uppping it to super in the market. Afraid to waste any more dbs on it.
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07/31/2006, 23:38
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#27
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Quote:
Originally posted by ravengod@Jul 21 2006, 01:45
Seems logical, but i'm much too lazy to test it XD
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yea it does, but there aint realy a way to PROOOOVE IT completely
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08/01/2006, 00:43
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#28
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Join Date: Jul 2006
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well i agree that drop rates arent the same from server to server and yes qo is probably not the best to test on, however we are running tests on db ups there for cost of dbs are rising daily, met ups i have tested to an extreme on co itself on my server and also i have ran a few tests with dbs which have been turning out great and are allowing me to gain more money to test further into the theory at hand, and i am beggining to see that there are diffs on the norms as far as upgrades, mets are almost a set conclusion however still in the process of testing on dbs which will take time and gold which i am getting through some of the sucesses. i appreciate everyones input and support and if you have any suggestions or comments feel free to let me know
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08/07/2006, 23:18
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#29
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Join Date: Jul 2006
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think i might have it guys been testing on norm gears and met ups have worked better with the gear with lower def and attacks and so on dur has been somewhat of a factor but not much, had two succesful super upgrades in 4dbs on such gear however this was spammed dbs one right after another and needs to be tested more, i will test when these items sell and i can get more dbs
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So of course we all know that it is impossible to create an Itemtype for viewing +1's on the ground because +1 is server side.
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