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Cabal Ignited is a free project based on the Cabal Online MMORPG Game.
Our goal is to build a balanced, interesting, stable Medium Rates Episode 8 Private Server with up-to-date Upgrades of all Higher Episodes [9, 10, 11, 12, 13, 14, 15], which can be enjoyable by every cabal player, who will join us.
Our target is to make a medium server, were players could enjoy playing, would have a challenge and most importantly - always have something to do.
Our top priority is to improve what we have done and we are planning to do. As well as what has been already implemented. Without destroying original gameplay, we are adding customizations that will make gameplay more exciting and challenging.
We are working by the 4 Stages Model:
* Implement
* Test
* Apply
* Update
* Implement
* Test
* Apply
* Update
As basic as it may sound, we are bound by this model and we will provide only a fully tested updates. As many of you noticed, many server has implemented updates which gives errors or bugs or creates an imbalance to the gameplay. Our Goal is to work till players satisfaction is reached, so we will not implement any updates if a tiniest error or bug or any other kind of negativity is found.
Development is always continuous, planned and carefully thought and implemented after a research of what cabal players are looking for and what can be offered. Based on long global and private servers experience, we can preliminary decide what would be the best additions and changes to the server, while in the mean time, we are expecting of you, our Future Players - to help us out by giving your ideas, your opinions, so we could finish every update with a big smile on your faces.
As much as we could talk about ourselves, we would like to show you what has been done and what will be done in our server and how different it will be from the rest.
As you all know: not words, but actions will prove our worth.
As much as we could talk about ourselves, we would like to show you what has been done and what will be done in our server and how different it will be from the rest.
As you all know: not words, but actions will prove our worth.
Our current progress:
- Reworked achievement system:
Achievements resets after 24-72 hour period and you will get hourly Titles which will give you a handicap to play. All Custom Titles are based on Achievement points which you get for everything: killing monsters, finding items, destroying items, upgrading items and etc.
There are short titles, which lasts for couple hours. Daily titles - 24 hours. Extra 7 days titles [+Bringer system] and Permanent Titles [Honour, looting, dungeon and so on.]
Achievement points based on dungeon runs:
- Added custom set effects [Have not decided if this is the final version yet]
- Changed All Armour and Weapon Grades [Additional Armours and Weapons will be added to suffice the Highest grade]
- Epic Booster System. How it works?
Pretty simple thing: You will loot No Class equipment items and at the same time - epic boosters, which will work in similar way as a class attribute card, but with a little extra things added on top. [The Drop rate or requirement to acquire can change in the process].
Epic booster item:
- Custom and rebalanced buffs, upgrades and skills. Will be droppable in dungeons and will have more than multiple levels.
Sneak peak of SP upgrade [Keep in mind - WI still has their own SP buff]
- Reworked Minesta Quests system and implemented 4 level difficulty: Low, Medium, Hard and Premium.
Reworked Minesta Quests Table: - Some more of our work: changed all maps and dungeons drops // Removed normal quests // Reworked storyline quests // B3F & Frozen Coloseum // Selininia map & Nostalgia Forest // Newest fancy kits & reworked premium system // Optimized client and remade whole server side to suit our needs - working at full capacity.
Currently we are still deciding on the rates, but this is what can be a preliminary rates, although, please keep in mind, that these rates might and can be changed at any time:
- EXP rate - 1500
- SP rate - 16Hit = 1 Bar
- Skill Exp - 5 Skills = 1 Skill point
- Drop per mob - x2
- Drop rate - x3
- AXP - To be set...
- WEXP - To be set...
- Pet EXP - To be set...
There is much more to mention since we have made massive progress and we are working on even bigger things, but as I've mentioned above: we will show you our progress and you will see what we will offer you!
I will update you all with visuals of our work and we will be starting our server very soon
P.S. If you want to see our progress sooner, than keep an eye on our Facebook page, it will be updated more frequently.
- EXP rate - 1500
- SP rate - 16Hit = 1 Bar
- Skill Exp - 5 Skills = 1 Skill point
- Drop per mob - x2
- Drop rate - x3
- AXP - To be set...
- WEXP - To be set...
- Pet EXP - To be set...
There is much more to mention since we have made massive progress and we are working on even bigger things, but as I've mentioned above: we will show you our progress and you will see what we will offer you!
I will update you all with visuals of our work and we will be starting our server very soon
P.S. If you want to see our progress sooner, than keep an eye on our Facebook page, it will be updated more frequently.
Waiting for your ideas and comments...