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AOE for non-supported skills
Discussion on AOE for non-supported skills within the Cabal Online forum part of the MMORPGs category.
12/04/2012, 01:57
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#121
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Join Date: Mar 2012
Posts: 646
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Quote:
Originally Posted by Wayntressierts
No movemethod is the dword after the ff ff ff ff
Seismic Wave:
Code:
<skill_main id="55" name="skill0055" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0055" icon_id="J_icn_skill055" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="5" range_type="0" >
<code grip_calc="1" anicode="1165" fxcode_on="690" fxcode_keep="-1" />
<frame term="90" blendlimit="53" hit_frame="60" firing_frame="60" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="17,0,25,8000" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,6700" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,6700" />
</skill_param>
</skill_main>
As this skill has no movemethod this option will not work for you.
Keep working
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i get it.. so how can i find out wich are the skills compatible with Sword aoe? i get 32 addys.. thanks
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12/17/2012, 05:55
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#122
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i wish i could have that to >.< i need it to level up my account!!!! huhuhu
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12/17/2012, 06:31
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#123
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Quote:
Originally Posted by cordz00
i wish i could have that to >.< i need it to level up my account!!!! huhuhu
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whats the point of your post ? are you hopping some member gives you what you want ? wrong !! no here Pall
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05/08/2013, 02:33
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#124
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how can i use that??
crckd??
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05/08/2013, 02:40
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#125
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Join Date: Apr 2013
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WHAT IS THE AOE OF THE WI???
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06/07/2013, 07:08
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#126
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Join Date: Jul 2012
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sir can you help me about finding the offset of the 32 addy??? i cant found it ...
i found 32 addy but i cant found the offset by clicking find poitner for this address
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06/30/2013, 19:10
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#127
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Join Date: Dec 2011
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Quote:
Originally Posted by Hellsing911
Since you can get around this with a simple function it is not a big deal. Function call would look something like this:
Code:
// dBase contains the base address, oh wow, didn't expect that...
// vOffsets is a vector which contains the offsets...
// iValue is the value you wish to set to, in this case it would be 0...
setPointer(dBase, vOffsets, iValue);
Again, didn't test anything, if you have problems with that tell me, might create a basic function which you can modify if needed.
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Oh yes, yes it is very interesting ...
Anyway, after a thousand trials & errors, I still don't get it
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07/01/2013, 13:54
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#128
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Join Date: Oct 2012
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Quote:
Originally Posted by joxof
Oh yes, yes it is very interesting ...
Anyway, after a thousand trials & errors, I still don't get it
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This a call function " setPointer(dBase, vOffsets, iValue);"
so if you expand the function.
this will be the result.
void setPointer(DWORD dBase,DWORD vOffsets,DWORD iValue)
{
*(DWORD*)(*(DWORD*)dBase + vOffsets) = iValue;
}
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07/04/2013, 16:06
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#129
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Join Date: Jun 2013
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It will be nice if you guys will do it for EU gl anyway...the idea to make every skill be possible to do aoe its rly nice i belive it will open a new world for some players gg
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09/13/2013, 08:19
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#130
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Join Date: Dec 2011
Posts: 209
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Quote:
Originally Posted by vtothau
here is one i wrote for cabal na that allows many skills to be used with aoe, however it is a memory edit which is detected by gg and will dc you after some time.
[ENABLE]
00873D31:
jmp 00873D50
00873D5E:
jmp 00873E40
[DISABLE]
00873D31:
je 00873D50
00873D5E:
je 00873E40
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I believe that CabalEngine All Skill AOE use this method.. But I could be wrong
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09/15/2013, 00:15
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#131
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Join Date: Mar 2012
Posts: 646
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Quote:
Originally Posted by FUJl
This a call function "setPointer(dBase, vOffsets, iValue);"
so if you expand the function.
this will be the result.
void setPointer(DWORD dBase,DWORD vOffsets,DWORD iValue)
{
*(DWORD*)(*(DWORD*)dBase + vOffsets) = iValue;
}
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Hello there noob question.. Is that method detected by Xtrap? ( i mean using that function ?)
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09/15/2013, 10:23
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#132
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Join Date: Apr 2008
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Quote:
Originally Posted by feliz009
Hello there noob question.. Is that method detected by Xtrap? ( i mean using that function ?)
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as woodoo said... it is
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10/21/2013, 13:27
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#133
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Join Date: May 2013
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Quote:
Originally Posted by crckd
For those who's interested or got any idea how to make it possible, your inputs are welcomed.
A progress... (code change method)
I'm hoping to make it functional to most/all skills.
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how to down load this crkcd
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10/31/2013, 13:02
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#134
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Join Date: Jan 2009
Posts: 19
Received Thanks: 3
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Where to download. I played cabalTH.
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