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Originally Posted by szymek111
What I mean specifically is to create a thread
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This depends. Can you use C++11?
Quote:
Originally Posted by szymek111
, and that information is send to the player
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Why should the player know that you've created a thread? I guess you mean something else.
Quote:
Originally Posted by szymek111
2.And who accepts the socket connection and sends information from client to server player position on the map
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First of all this has nothing to do with threads. A socket connection gets accepted by another socket and then you can send stuff between them. But as I've said this isn't really related specifically to threads, much rather to networking in general.