Figured out, no matter if you run GG or got it killed, those files where created temporarily and disappearing(? or has anyone found them yet), if you try to locate them. Try to run the game with a killed GG and blocked nProtect* files, you won't be able to.
Results, blocking their access to the internet or the execution entirely:
nProtect Game Monitor Rev 2376 & nProtect GameGuard Launcher Rev 288:
"The game client encountered an error while running. Shutting down the game client.(4049)"
Anyone has a clue how to redirect their connections?
Currently not able to ping their destined IP and creating a loopback for that ****.
Here, some show-off:
So, there is clearly a heartbeat, snitcher, a ******* "backtracker", however you want to call it, fact is: It is still monitoring the game, regardless of the current GG-Killer. And yes, GG-Killer still works, GameMon.des/GameMon64.des is NOT running at all, the other two are, though, and are not listed on your process list!
Current safe methods staying undetected:
Macro possibilities with Logitech Gaming Software and (might be changed) AutoHotKey. (But avoid key spamming until the client freezes! That will be monitored as well.)
Dress/Headgear/Adornment/Hair mods, either replaced or added additionally, are good to go.
Grey-zoned:
VMWare seems to work, though I am not clearly sure how they will handle the "duplicate IP connection". Seeing it as a mutlibox or 2 physical machines. (I have had the issue, got banned for it, unbanned again after posting more than 2 physical machines with the shared IPv4 address).
Unsafe/Instaban methods:
Do not even dare to start Cheat Engine. Not hooked with the client, just started: Test account got banned within 18h. Call yourself lucky, if your test account gets banned but not your main, since they ban you IP vise... might affect other accounts too, while cheating with only one. (Don't TROLL, unless you have a dynamic IP!)
WPE is a no go. Don't use it.