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[Release] Standalone Speedhack

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Old   #181
 
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Quote:
Originally Posted by mAki Ni View Post
Noobs...noobs everywhere xD I pity you all searching for BnS free speed hack xD rofl keep trying... I'll be waiting on the finish line! like I said...Noobs everywhere!
Hey, i'm just trying to help. Personally i'll just teleport to the finish line. Packets my friend, packets. :-)



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Old   #182
 
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Quote:
Originally Posted by mAki Ni View Post
Noobs...noobs everywhere xD I pity you all searching for BnS free speed hack xD rofl keep trying... I'll be waiting on the finish line! like I said...Noobs everywhere!
fairly certain me and rpm ARE the finish line. LOL


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Old   #183
 
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Quote:
Originally Posted by Izeliae View Post
fairly certain me and rpm ARE the finish line. LOL
;____;.....
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Old   #184
 
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Quote:
Originally Posted by rpm23 View Post
CE Method:
Base>Engine->LocalPlayer->****
GroundSpeed: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x2BC
GlideXYForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x470
GlideXYAccel: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x480
GlidezForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x488
BackRunPct: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x648

*** CE Method Base Address For Client v18, Which Im Still On ***
~~~~~~~~~~

How to use that? -.-

"bsengine_Shipping.dll"+01FBA5AC - easy, but how to add other parametres...?


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Old   #185
 
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Quote:
Originally Posted by KPblCKA View Post
~~~~~~~~~~

How to use that? -.-

"bsengine_Shipping.dll"+01FBA5AC - easy, but how to add other parametres...?
cheat engine comes with a tutorial, you should try it sometime.
click "add pointer" >.>
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Old   #186
 
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Cool

Quote:
Originally Posted by Izeliae View Post
cheat engine comes with a tutorial, you should try it sometime.
click "add pointer" >.>
Oh, it was not my mistake xD,
"bsengine_Shipping.dll"+01FB95AC working nice)
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Old   #187
 
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Quote:
Originally Posted by rpm23 View Post
SDK Method:
if (pPC->****->GroundSpeed < 370.0f) pPC->****->GroundSpeed = 370.0f;
if (pPC->****->GlideXYForce < 370.0f) pPC->****->GlideXYForce = 370.0f;
if (pPC->****->fGlideZForce < 0.0f) pPC->****->fGlideZForce = 0.0f;
if (pPC->****->GlideXYForceAccel < 0.0f) pPC->****->GlideXYForceAccel = 0.0f;
if (pPC->****->BackRunPct < 0.75f) pPC->****->BackRunPct = 0.75f;

CE Method:
Base>Engine->LocalPlayer->****
GroundSpeed: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x2BC
GlideXYForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x470
GlideXYAccel: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x480
GlidezForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x488
BackRunPct: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x648

*** CE Method Base Address For Client v18, Which Im Still On ***
What are the default speeds for all of that ?
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Old   #188
 
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Quote:
Originally Posted by bestauditer View Post
What are the default speeds for all of that ?
You could just log it... He gave you all that, how hard is it to look at each value once yourself?
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Old   #189
 
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If it was working for my computer, I would have not asked.
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Old   #190
 
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Quote:
Originally Posted by bestauditer View Post
If it was working for my computer, I would have not asked.
look for speed by following the speedhack thread, after that back up 1 offset (-0x2BC) and find a pointer to your **** (like his shows)
after that you have all the values.

or hook up the sdk and just pull your local player from it.
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Old   #191
 
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Very nice, thank you c:
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Old   #192
 
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It wasn't working for me, dont know why
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Old   #193
 
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Interesting
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Old   #194
 
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any updated offset?
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Old   #195
 
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not working for me so sad


skynb123 is offline  
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