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Atlantica Online + Cheat engine

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Old   #1
 
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Atlantica Online + Cheat engine

anyone know how find adress of [Will] ?
mount speed adress is 089FB80C always, them put in 49 and freeze for speedhack.
RuSkiLL is offline  
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Quote:
anyone know how find adress of [Will] ?
Its not a 4byte, its not a float, at least not represented as its value in the Memory and not as 1.00 for 100% and the like, so real question is what it actually is in Memory.

Quote:
mount speed adress is 089FB80C always, them put in 49 and freeze for speedhack.
Theirs allready a Movement SpeedHack included in my Bot Package for use.

And you can up the value to 50, with 60 you can move a little and than get reset, anything above will reset.


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Quote:
Originally Posted by RuSkiLL View Post
anyone know how find adress of [Will] ?
mount speed adress is 089FB80C always, them put in 49 and freeze for speedhack.
Will is serverside
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Quote:
Originally Posted by TheOnlyOne652089 View Post
Its not a 4byte, its not a float, at least not represented as its value in the Memory and not as 1.00 for 100% and the like, so real question is what it actually is in Memory.



Theirs allready a Movement SpeedHack included in my Bot Package for use.

And you can up the value to 50, with 60 you can move a little and than get reset, anything above will reset.
just tested ur movement speed hack yday,and i got reset after 5-10s when i setted up the value over 25.
only me just got that problem?/


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Quote:
Originally Posted by naotohattori View Post
just tested ur movement speed hack yday,and i got reset after 5-10s when i setted up the value over 25.
only me just got that problem?/
If you dont have a mount, for sure.
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Quote:
Originally Posted by Vulcanraven View Post
Will is serverside
Actually the idea is to "read" it, not change it.

And that alone is a problem currently, the same for the Ingame Time in the bottom left, the " X hrs Date" is something i can read with Cheat Engine as :

"#hour# hrs #month#day#year#"

So problem is that the "#hour" is actually not a value i can read out and i cant find it searching for a Integer, Float or Text value.


Will is similiar, as : "Will: #Will" , so here again i dont know what the #Will is for an type, and i cant find the value in the Memory, but reading it is actually a lot better than using PixelGetColor and PixelCheckSums to get the value.
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does the cheat engine work for this anyways i tend to die anyways after applying more HP or run out of MP
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Originally Posted by whoscares View Post
does the cheat engine work for this anyways i tend to die anyways after applying more HP or run out of MP
Ofcourse "that" doesnt work, test if your value is just the Text on the window (which has no real meaning) or if its a "ingame" value.

You can easy change your Money Value to something like 999.999.999.999 however ofcourse it has no effect as your real money is still the same and if you go in the bank and place 1 gold in, your gold value refreshes.

This values "must" be stored server sided, as hacking them would be way to stupid.


But you can hack client sided things, which is pretty much anything with Animations, moving around and such.
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i have tried the movement speed hack in your Botpackage but it didn't run.
First i log in atlantica and start movement speed hack. Then i click apply speed but nothing happened. Can you help me???
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about the will:
The game says your will depends on your level. so at lvl 50 you would have a total of 50 will. by searching for 100% you would actually just search for the display instead of the actual value.
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Quote:
Originally Posted by DeltaX13 View Post
about the will:
The game says your will depends on your level. so at lvl 50 you would have a total of 50 will. by searching for 100% you would actually just search for the display instead of the actual value.
You allways have 100 Will, later on with higher level you get to 125% Will.

The problem with the Will Value is simpel that it displays 19% for example, so searching for a 19, than if it becomes 20%, search for 20 gives no Result for 4-Integer, so i tryd Float number with the %-Value, like 80% is 0.80 and things like that, no result, so tryd with Double and in the end tryd with Text.


Whatever it is, i am unable to actual read a Memory Address that displays just the Will Value, if someone can get one, Post it.
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TheOnlyOne i have try to check will value also.

I set Scan type " Unknown Initial Value " and them change to "value increased" if will value goings up otherwise "value decreased" and didnt found nothing.

During scan i noticed that there are a lot of values that always increasing 2345,2375...
maybe will value is store in 3 mem adress one for each digit and also have a timer.
Anohe and hard way could be that will is store between two or more values and they get result = a1-a2+a3 or something hard.

I still looking for it but it take a long since unkown initial value always get first time 8billion of result xD.
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Perhaps try unknown initial value, and value decreased and eat a piece of food between each scan?
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Will is not a Number, its a Text and UniCode.

If its at 100% (or 125% depends on lvl) scan for TEXT "125%" , than use something like a exp book, and scan for the Value (115%) before it changes ("might" effect the Scan, if you are too slow).


In the end you get the Value which contains 4 Values:

They are:

"1" 00 "2" 00 "5" 00 "%" 00

Reading them with AutoIT is kinda special, as i read the Values in the Order they are in the Memory according to Cheat Engine.

And i end with:

21%5

So they are switched and i have to change them to be correct again (might be effected due to Little Endian / Big Endian ).

So i reverse the String after 2 Memory Reads, so its:

125%

again, than cut the "%" from the String to end with the number that actual matters for me; The will value alone.


_____________
Problem so far.
I can't find a pointer to this, and so it simply changes with every Atlantica Start and you have to search the first Start of the Memory again.

Cheat Engine gets down to a "Memory Copy" and Pointers allways point back to where they started, never to a Static one that could be used, so i think i might need to get the Memory it actual "Copies" , which is kinda strange (as its special Memory, not just a simpel value).
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Well, Will is somehow stored in memory as a number... This is what I found after a whole bunch of increased value/decreased value (starting with unknown first value)...



As Will increased, the smallest value, goes up by some amount, it's close to 2, and is 2 most of the time. However at 100 Will, I have a value of 181 for the lowest value. As you can see, the other values are multiples of 256 of the smallest one.


Last edited by fldash; 07/07/2009 at 15:06.
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