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Atlantica Online Auto-Battle-Bot

This is a discussion on Atlantica Online Auto-Battle-Bot within the Atlantica Online forum part of the MMORPGs category; I would easy donate 50 usd for anyone who updated an easye to use bot to work in US nexon ...

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Old   #3651
 
Join Date: Feb 2011
Posts: 23
Received Thanks: 0
I would easy donate 50 usd for anyone who updated an easye to use bot to work in US nexon server.s
rampe99 is offline  
Old   #3652
 
Join Date: Feb 2011
Posts: 5
Received Thanks: 0
Quote:
Originally Posted by rampe99 View Post
I would easy donate 50 usd for anyone who updated an easye to use bot to work in US nexon server.s
It's not an issue about money for me. It's an issue about time. Working 60 hour weeks and being a single father is taking up much of my time.


I've done personal customizations to TheOnlyOne's release's so that desired portions of the bot work. Coding that so it is user friendly is a different matter completely.

If anyone has AutoIT knoweldge and is interested in this please msg me.
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drmrfrk03 is offline  
Old   #3653
 
Join Date: Feb 2011
Posts: 23
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Any working version with us nexon atm ?
rampe99 is offline  
Old   #3654
 
Join Date: Feb 2011
Posts: 5
Received Thanks: 0
Quote:
Originally Posted by rampe99 View Post
Any working version with us nexon atm ?
Search thread for answer.
drmrfrk03 is offline  
Old   #3655
 
Join Date: Jun 2011
Posts: 12
Received Thanks: 0
need working formation AO bot

noob here T_T was wondering if someone already have a working configuration setting on formation my formation are
Druid,SawM,Champion
Sheriff,cannoner,empress
elementalist,monk.ora.
tyvm in advance hoping to get a complete config to start this Bot 'cute
batoy is offline  
Old   #3656
 
Join Date: Feb 2009
Posts: 20
Received Thanks: 1
guys, i need a little help....
i did all steps of bot (all 7 movies), but when i start the bot, it run, use itens, but never join to battles, and ot run like crazy, to any side, never go to monsters side....
well, thanks for all =)
wajabed is offline  
Old   #3657
 
Join Date: Aug 2009
Posts: 1,412
Received Thanks: 1,220
Hi,

I posted here the actual pointers for US Server version:



But pls note, that it will not work with the latest Bot version in cause of some offset calculations have changed.

That means you have to rewrite some of the Bot's Source code...
neuronet is offline  
Old   #3658
 
Join Date: Aug 2009
Posts: 1,412
Received Thanks: 1,220
Here is new memory.ini for actual Server Version V3.09.07[US]

NOTICE: TO GET THE BOT RUNNING YOU HAVE TO CHANGE SOME INTERNAL OFFSET CALCULATIONS IN THE BOT!!!!

I PROVIDE HERE ONLY ACTUAL BASE POINTERS...

Code:
[GameVersion]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x000C
$Offset_3 = 0x0484
$Offset_4 = 0x02E4

[Character_Offset]
$Character_Offset  = 0x00000660

[Life]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1B30

[Mana]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1B34

[Exp]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1B20

[Money]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x0210

[CombatInProcess]
$Static	  = 0x01EC20C0

[ActiveTurn]
$Static	  = 0x01ADFA18

[YourTurn]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x01D0
$Offset_3 = 0x0540
$Offset_4 = 0x0098

[TurnNumber]
$Static	  = 0x01A2F178
$Offset_1 = 0x08D8
$Offset_2 = 0x0008
$Offset_3 = 0x0310

[Stun_1]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0xCE64

[AP_1]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x013C
$Offset_3 = 0x06DC

[BattleSpeed]
$Static	  = 0x01B4C9A8

[MovingSpeed]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0270

[MovingValue]
$Static	  = 0x01A2F178
$Offset_1 = 0x1010

[StandValue]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x01C8

[MapID]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x022A

[Xcoord]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x022C

[Ycoord]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x022E

[Sit]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0254

[CurrentlySelectedChar]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x01F4
$Offset_3 = 0x04A8

[LocationName]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00EC
$Offset_3 = 0x0280
$Offset_4 = 0x000C
$Offset_5 = 0x02E4

[Will]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00EC
$Offset_3 = 0x0280
$Offset_4 = 0x0004
$Offset_5 = 0x02E4

[Cursor_Hand]
$Static	  = 0x01A2F178
$Offset_1 = 0x0B0C
$Offset_2 = 0x0004

[Cursor_Sword]
$Static	  = 0x01A2F178
$Offset_1 = 0x0B0C
$Offset_2 = 0x0010

[Cursor_Pickup]
$Static	  = 0x01A2F178
$Offset_1 = 0x0B0C
$Offset_2 = 0x0014

[Cursor_Talk]
$Static	  = 0x01A2F178
$Offset_1 = 0x0B0C
$Offset_2 = 0x001C

[Inventory_Pos1_Char1]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1DA8

[Inventory_Pos2_Char1]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1DD0

[Inventory_Pos1_Char2]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x2408

[Item_Info_Amount]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x002C
$Offset_3 = 0x0280
$Offset_4 = 0x0018
$Offset_5 = 0x063C

[Item_Info_ID]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x002C
$Offset_3 = 0x05B0

[Item_Info_Needed]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x002C
$Offset_3 = 0x05B2

[Zoom_Bound]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x00FC

[Zoom_1]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x0070

[Zoom_2]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x0100

[Zoom_3]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x0104

[Zoom_4]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x0118

[Camera_Default_1]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x0054

[Camera_Default_2]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x0074

[Camera_Default_3]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x0094

[Camera_Default_4]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x00B4

[Camera_Default_5]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x00D4

[Camera_Default_6]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x00F4

[Camera_Default_Zoom_1]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x0040

[Camera_Default_Zoom_2]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x0060

[AutoBattle_Active]
$Static	  = 0x1A2EEE8
$Offset_1 = 0x127E4

[AutoBattle_Number]
$Static	  = 0x1A2EEE8
$Offset_1 = 0x127E8

[Character_Direction_X]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x00DC

[Character_Direction_Y]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x00D4

[LifeArray]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x0158
$Offset_3 = 0x023C
$Offset_4 = 0x0050

[ManaArray]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x0158
$Offset_3 = 0x023C
$Offset_4 = 0x0054

[EXPArray]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x0158
$Offset_3 = 0x023C
$Offset_4 = 0x0040

[Person_Name]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x0240

[Person_Name_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x07EC
$Offset_4 = 0x002C

[Combat_Name]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x013C
$Offset_3 = 0x04D4
$Offset_4 = 0x002C

[Combat_Life]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x013C
$Offset_3 = 0x023C
$Offset_4 = 0x0050

[Combat_Life]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x013C
$Offset_3 = 0x023C
$Offset_4 = 0x0054

[Craft_Material_ID]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0234
$Offset_3 = 0x0568

[Craft_Material_Needed]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0234
$Offset_3 = 0x056A

[Craft_Material_Have]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0234
$Offset_3 = 0x07C8

[PM_1_Open]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F4
$Offset_3 = 0x0034

[PM_1_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F4
$Offset_3 = 0x0238

[PM_1_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F4
$Offset_3 = 0x023C

[PM_1_PLAYER]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F4
$Offset_3 = 0x04B4
$Offset_4 = 0x02E4

[PM_1_TEXT]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F4
$Offset_3 = 0x0484
$Offset_4 = 0x02E4
$Offset_5 = 0x0000

[PM_2_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F8
$Offset_3 = 0x0238

[PM_2_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F8
$Offset_3 = 0x023C

[PM_2_PLAYER]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F8
$Offset_3 = 0x04B4
$Offset_4 = 0x02E4

[PM_2_TEXT]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F8
$Offset_3 = 0x0484
$Offset_4 = 0x02E4
$Offset_5 = 0x0000

[TEACH_TEXT]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x02E4
$Offset_3 = 0x0280
$Offset_4 = 0x0008
$Offset_5 = 0x02E4

[TEACH_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x02E4
$Offset_3 = 0x000C
$Offset_4 = 0x0238

[TEACH_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x02E4
$Offset_3 = 0x000C
$Offset_4 = 0x023C

[Notice]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0014
$Offset_3 = 0x0484
$Offset_4 = 0x02E4
$Offset_5 = 0x0000

[Chat]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0014
$Offset_3 = 0x0488
$Offset_4 = 0x02E4
$Offset_5 = 0x0000

[Auto_Active]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0836

[Auto_MapID]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x083C

[Auto_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x083E

[Auto_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0840

[Box_MapID]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00EC
$Offset_3 = 0x1F068

[Box_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00EC
$Offset_3 = 0x1EE5C

[Box_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00EC
$Offset_3 = 0x1EE60

[Skirm_Mouse_Over_Name]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0A1C
$Offset_3 = 0x0484
$Offset_4 = 0x02E4

[Jackpot_ID]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0xD500

[Jackpot_Count]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0xD502

[Jackpot_ID]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0xD528

[Jackpot_Count]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0xD52A

[Rates_TXT]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0158
$Offset_3 = 0x0488
$Offset_4 = 0x02E4

[Rates_Result_1]
$Static	  = 0xAtlantica.exe+019620A8
$Offset_1 = 0x0004
$Offset_2 = 0x0484
$Offset_3 = 0x0704
$Offset_4 = 0x0000
$Offset_5 = 0x1742

[Rates_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0158
$Offset_3 = 0x0238

[Rates_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0158
$Offset_3 = 0x023C

[Jackpot_Open]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0A30
$Offset_3 = 0x0034

[Jackpot_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0A30
$Offset_3 = 0x0238

[Jackpot_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0A30
$Offset_3 = 0x023C

[No description]
$Static	  = 0x29D02084

[Jackpot_Item_1]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0A30
$Offset_3 = 0x04EC
$Offset_4 = 0x02E4

[Jackpot_Item_2]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0A30
$Offset_3 = 0x04F0
$Offset_4 = 0x02E4
NOTICE: TO GET THE BOT RUNNING YOU HAVE TO CHANGE SOME INTERNAL OFFSET CALCULATIONS IN THE BOT!!!!

I PROVIDE HERE ONLY ACTUAL BASE POINTERS...
Attached Files
File Type: rar AO_3.09.07.rar (4.3 KB, 147 views)
neuronet is offline  
Old   #3659
 
Join Date: Nov 2008
Posts: 2
Received Thanks: 0
is the bot work for skirmish battle ?
underscore is offline  
Old   #3660
 
Join Date: Aug 2009
Posts: 1,412
Received Thanks: 1,220
No, cause til now i haven't found any position info's about skirmish battles.. the onliest thing i can tell you is that as soon as you're in skirmish oder TBS CombatInProcess will be 2 and not 1...
onliest suitable way atm would be to make AB full in normal area, port to skirm, make 20 AB and then back to normal area aso...
neuronet is offline  
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