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Atlantica Online Auto-Battle-Bot

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Old   #3651
 
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I would easy donate 50 usd for anyone who updated an easye to use bot to work in US nexon server.s
rampe99 is offline  
Old   #3652
 
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Quote:
Originally Posted by rampe99 View Post
I would easy donate 50 usd for anyone who updated an easye to use bot to work in US nexon server.s
It's not an issue about money for me. It's an issue about time. Working 60 hour weeks and being a single father is taking up much of my time.


I've done personal customizations to TheOnlyOne's release's so that desired portions of the bot work. Coding that so it is user friendly is a different matter completely.

If anyone has AutoIT knoweldge and is interested in this please msg me.


drmrfrk03 is offline  
Old   #3653
 
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Any working version with us nexon atm ?
rampe99 is offline  
Old   #3654
 
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Quote:
Originally Posted by rampe99 View Post
Any working version with us nexon atm ?
Search thread for answer.


drmrfrk03 is offline  
Old   #3655
 
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need working formation AO bot

noob here T_T was wondering if someone already have a working configuration setting on formation my formation are
Druid,SawM,Champion
Sheriff,cannoner,empress
elementalist,monk.ora.
tyvm in advance hoping to get a complete config to start this Bot 'cute
batoy is offline  
Old   #3656
 
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guys, i need a little help....
i did all steps of bot (all 7 movies), but when i start the bot, it run, use itens, but never join to battles, and ot run like crazy, to any side, never go to monsters side....
well, thanks for all =)
wajabed is offline  
Old   #3657
 
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Hi,

I posted here the actual pointers for US Server version:



But pls note, that it will not work with the latest Bot version in cause of some offset calculations have changed.

That means you have to rewrite some of the Bot's Source code...
neuronet is offline  
Old   #3658
 
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Join Date: Aug 2009
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Here is new memory.ini for actual Server Version V3.09.07[US]

NOTICE: TO GET THE BOT RUNNING YOU HAVE TO CHANGE SOME INTERNAL OFFSET CALCULATIONS IN THE BOT!!!!

I PROVIDE HERE ONLY ACTUAL BASE POINTERS...

Code:
[GameVersion]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x000C
$Offset_3 = 0x0484
$Offset_4 = 0x02E4

[Character_Offset]
$Character_Offset  = 0x00000660

[Life]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1B30

[Mana]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1B34

[Exp]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1B20

[Money]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x0210

[CombatInProcess]
$Static	  = 0x01EC20C0

[ActiveTurn]
$Static	  = 0x01ADFA18

[YourTurn]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x01D0
$Offset_3 = 0x0540
$Offset_4 = 0x0098

[TurnNumber]
$Static	  = 0x01A2F178
$Offset_1 = 0x08D8
$Offset_2 = 0x0008
$Offset_3 = 0x0310

[Stun_1]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0xCE64

[AP_1]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x013C
$Offset_3 = 0x06DC

[BattleSpeed]
$Static	  = 0x01B4C9A8

[MovingSpeed]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0270

[MovingValue]
$Static	  = 0x01A2F178
$Offset_1 = 0x1010

[StandValue]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x01C8

[MapID]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x022A

[Xcoord]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x022C

[Ycoord]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x022E

[Sit]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0254

[CurrentlySelectedChar]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x01F4
$Offset_3 = 0x04A8

[LocationName]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00EC
$Offset_3 = 0x0280
$Offset_4 = 0x000C
$Offset_5 = 0x02E4

[Will]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00EC
$Offset_3 = 0x0280
$Offset_4 = 0x0004
$Offset_5 = 0x02E4

[Cursor_Hand]
$Static	  = 0x01A2F178
$Offset_1 = 0x0B0C
$Offset_2 = 0x0004

[Cursor_Sword]
$Static	  = 0x01A2F178
$Offset_1 = 0x0B0C
$Offset_2 = 0x0010

[Cursor_Pickup]
$Static	  = 0x01A2F178
$Offset_1 = 0x0B0C
$Offset_2 = 0x0014

[Cursor_Talk]
$Static	  = 0x01A2F178
$Offset_1 = 0x0B0C
$Offset_2 = 0x001C

[Inventory_Pos1_Char1]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1DA8

[Inventory_Pos2_Char1]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1DD0

[Inventory_Pos1_Char2]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x2408

[Item_Info_Amount]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x002C
$Offset_3 = 0x0280
$Offset_4 = 0x0018
$Offset_5 = 0x063C

[Item_Info_ID]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x002C
$Offset_3 = 0x05B0

[Item_Info_Needed]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x002C
$Offset_3 = 0x05B2

[Zoom_Bound]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x00FC

[Zoom_1]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x0070

[Zoom_2]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x0100

[Zoom_3]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x0104

[Zoom_4]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x0118

[Camera_Default_1]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x0054

[Camera_Default_2]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x0074

[Camera_Default_3]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x0094

[Camera_Default_4]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x00B4

[Camera_Default_5]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x00D4

[Camera_Default_6]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x00F4

[Camera_Default_Zoom_1]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x0040

[Camera_Default_Zoom_2]
$Static	  = 0x01A2F178
$Offset_1 = 0x1277C
$Offset_2 = 0x0060

[AutoBattle_Active]
$Static	  = 0x1A2EEE8
$Offset_1 = 0x127E4

[AutoBattle_Number]
$Static	  = 0x1A2EEE8
$Offset_1 = 0x127E8

[Character_Direction_X]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x00DC

[Character_Direction_Y]
$Static	  = 0x1EC2384
$Offset_1 = 0x0038
$Offset_2 = 0x00D4

[LifeArray]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x0158
$Offset_3 = 0x023C
$Offset_4 = 0x0050

[ManaArray]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x0158
$Offset_3 = 0x023C
$Offset_4 = 0x0054

[EXPArray]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x0158
$Offset_3 = 0x023C
$Offset_4 = 0x0040

[Person_Name]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x0240

[Person_Name_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x07EC
$Offset_4 = 0x002C

[Combat_Name]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x013C
$Offset_3 = 0x04D4
$Offset_4 = 0x002C

[Combat_Life]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x013C
$Offset_3 = 0x023C
$Offset_4 = 0x0050

[Combat_Life]
$Static	  = 0x01A2F178
$Offset_1 = 0x127A8
$Offset_2 = 0x013C
$Offset_3 = 0x023C
$Offset_4 = 0x0054

[Craft_Material_ID]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0234
$Offset_3 = 0x0568

[Craft_Material_Needed]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0234
$Offset_3 = 0x056A

[Craft_Material_Have]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0234
$Offset_3 = 0x07C8

[PM_1_Open]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F4
$Offset_3 = 0x0034

[PM_1_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F4
$Offset_3 = 0x0238

[PM_1_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F4
$Offset_3 = 0x023C

[PM_1_PLAYER]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F4
$Offset_3 = 0x04B4
$Offset_4 = 0x02E4

[PM_1_TEXT]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F4
$Offset_3 = 0x0484
$Offset_4 = 0x02E4
$Offset_5 = 0x0000

[PM_2_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F8
$Offset_3 = 0x0238

[PM_2_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F8
$Offset_3 = 0x023C

[PM_2_PLAYER]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F8
$Offset_3 = 0x04B4
$Offset_4 = 0x02E4

[PM_2_TEXT]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00F8
$Offset_3 = 0x0484
$Offset_4 = 0x02E4
$Offset_5 = 0x0000

[TEACH_TEXT]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x02E4
$Offset_3 = 0x0280
$Offset_4 = 0x0008
$Offset_5 = 0x02E4

[TEACH_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x02E4
$Offset_3 = 0x000C
$Offset_4 = 0x0238

[TEACH_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x02E4
$Offset_3 = 0x000C
$Offset_4 = 0x023C

[Notice]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0014
$Offset_3 = 0x0484
$Offset_4 = 0x02E4
$Offset_5 = 0x0000

[Chat]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0014
$Offset_3 = 0x0488
$Offset_4 = 0x02E4
$Offset_5 = 0x0000

[Auto_Active]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0836

[Auto_MapID]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x083C

[Auto_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x083E

[Auto_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0840

[Box_MapID]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00EC
$Offset_3 = 0x1F068

[Box_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00EC
$Offset_3 = 0x1EE5C

[Box_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x00EC
$Offset_3 = 0x1EE60

[Skirm_Mouse_Over_Name]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0A1C
$Offset_3 = 0x0484
$Offset_4 = 0x02E4

[Jackpot_ID]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0xD500

[Jackpot_Count]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0xD502

[Jackpot_ID]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0xD528

[Jackpot_Count]
$Static	  = 0x01A2F178
$Offset_1 = 0x07F4
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0xD52A

[Rates_TXT]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0158
$Offset_3 = 0x0488
$Offset_4 = 0x02E4

[Rates_Result_1]
$Static	  = 0xAtlantica.exe+019620A8
$Offset_1 = 0x0004
$Offset_2 = 0x0484
$Offset_3 = 0x0704
$Offset_4 = 0x0000
$Offset_5 = 0x1742

[Rates_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0158
$Offset_3 = 0x0238

[Rates_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0158
$Offset_3 = 0x023C

[Jackpot_Open]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0A30
$Offset_3 = 0x0034

[Jackpot_X]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0A30
$Offset_3 = 0x0238

[Jackpot_Y]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0A30
$Offset_3 = 0x023C

[No description]
$Static	  = 0x29D02084

[Jackpot_Item_1]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0A30
$Offset_3 = 0x04EC
$Offset_4 = 0x02E4

[Jackpot_Item_2]
$Static	  = 0x01A2F178
$Offset_1 = 0x1276C
$Offset_2 = 0x0A30
$Offset_3 = 0x04F0
$Offset_4 = 0x02E4
NOTICE: TO GET THE BOT RUNNING YOU HAVE TO CHANGE SOME INTERNAL OFFSET CALCULATIONS IN THE BOT!!!!

I PROVIDE HERE ONLY ACTUAL BASE POINTERS...
Attached Files
File Type: rar AO_3.09.07.rar (4.3 KB, 152 views)
neuronet is offline  
Old   #3659
 
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Join Date: Nov 2008
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is the bot work for skirmish battle ?
underscore is offline  
Old   #3660
 
elite*gold: 0
The Black Market: 7/0/0
Join Date: Aug 2009
Posts: 1,447
Received Thanks: 1,238
No, cause til now i haven't found any position info's about skirmish battles.. the onliest thing i can tell you is that as soon as you're in skirmish oder TBS CombatInProcess will be 2 and not 1...
onliest suitable way atm would be to make AB full in normal area, port to skirm, make 20 AB and then back to normal area aso...
neuronet is offline  
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