i been using u program for a while and its run perfect 4 me. the TP fave (tele after death) run smooth after just add more delay time in the script. even after a couple of patch i can stiil easily find the new mem adress. until the last patch in IdAO, i found a problem. it wont tele back.. i look deeper in ur script and realize that it need to recognize
If $MapID <> $StartMap Then
$skirm_dead = 1
(coz in my case the grinder wont close the blees protec and open the tele)
then i realize my memory.ini in the MapId still the old one.. so i search the new adress.. problem is, the new mem adress i found only use 1 static and 2 offset (where the old one use 4 offset), first i gues it wont be a problem, then i try use the 1 static and 2 offset.. but result every time the char death (tele back town) the autogrinder became eror ( autoit3.ex has encounter bla bla bla)... then i try 2 put the 3rd and/or 4th offset in blank
$Offset_3 = (or 0x0)
$Offset_4 = (or 0x0)
after death the autogrinder wont error, but it makes the grinder not know the MapID. so it will just close the exp window.
can anyone help plz?
and i got 1 request for neuro or anyone that understand how autoit works..
many time the char stuck in some skirmish field coz the terrain (such as in Van Gogh skirmish or the roober/trains skirmish) and waste a lot of time trying 2 target the mobs that unreach coz stuck in the terrain.
so can neuro or anyone make a script line to add, so that if the bot didnt engage in batle after some time (maybe 5 or 10 min) it will use fave TP. (it will help also if the bot death and stuck in town)