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Rebalanced knight / summoner / berserker skill
Discussion on Rebalanced knight / summoner / berserker skill within the Archlord forum part of the MMORPGs category.
10/11/2012, 20:51
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#16
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summoner without the 111 skill is noob.so if they fix it they must give me something else coz at this "rebalance" they just changed some damage on **** skills.
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10/11/2012, 20:52
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#17
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So you admit that Knights its OP but you just don't want to let WZ fix it now, you'll feel comfortable to be OP for 1 year just as Rangers did.
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10/11/2012, 20:54
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#18
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Quote:
Originally Posted by Driesje89
omg did you ever play summoner ???? dont tink so just crit a summoner i get self buf like 5 k crits "S yeah summoner is epic tank if you dont know how to kil it "s
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oh yeah i forgot poor scions.. only got 80% dodge; 80% block & 80% res ....
and about those 5k crits; ask ichi with his super armor to absorb the crits his marty mark should be around 80%+ on max stage (if its not capped) and you can go afk at a siege because the bests crit you for 1k ....
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10/11/2012, 21:12
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#19
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Quote:
Originally Posted by Ne(da)
wtf how much hp u got on ur summoner driesie on dmg gear i dont even wanna know how much u got on ur tank gear
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i can have self buf like 23 hp with no bg bufs
BUT now also my hunter have self buf 20 k hp sorc can have 20 k hp np knights so the hp is not that high anny more of my scion "D and dmg on char info is like 1400
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10/11/2012, 21:13
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#20
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Warfield i just wrote it down 10000000x times what do i want. If you are retarded thats not my problem:
- Fix ALL HH RELATED BUG (DMG/RES/DEF)
- Fix Shrine parts (working mechanism and description don't meet)
Thats all.
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10/11/2012, 21:24
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#21
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Do you think i don't know that? Remember that was ME the one that posted about HH res bug, but, as we know, Webzen aint a serious company and it clearly shows that THEY CAN'T fix the **** bug, that's why Knights are going to be downgraded.
Happy now?
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10/11/2012, 21:53
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#22
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Well if there is a bug somewhere in the game code, i don't think its webzen to fix this, but nhn. Maybe its just nhn which is incompetent at game developement ^^ .
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10/11/2012, 23:16
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#23
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So it is fair to downgrade 3 classes because a bug? Wouldn't it be better if they would fix that ****...?
Thats why i say they listen to the crybabies and they don't know their own game.
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10/11/2012, 23:35
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#24
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Man, this bug is since they release HH, i give you an example.. If they couldn't fix Scion bug that it is since they release the Scion class, what makes you think that they are abble to fix Heoric resistance?.
Just think like WZ... you can't fix a **** bug, you have 3 characters OP, fastest solution before their company burn is... delete their HH defense or ATLEAST decrease it.
Anyway, they are genius, even knowing that HH res is bugged, they decided to give alot HH resistance to classes.
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10/16/2012, 12:22
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#25
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Quote:
Originally Posted by Ne(da)
why do they have to nerf zerks really? maybe take away lil bit hp from them but even that would be stupid since they improved other classes
knights and summoners are op thats for sure
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i'm sorry but did you ever saw a zerk with lvl 120 and good gear? zerks still do more crit then knights and got like ~50% all heroic resistances (even more then hunters), if that's not op then i don't really get what's op in the game anyway. My Lvl 113 archer on full pt buffs with 369 ele dmg did max 2.3k dmg on a selfbuffed zerk from our server, and he has no event stuff or things like that. Zerks are op nowadays as are knights, but i would suggest them to take away the dmg from the knight and the crit from the zerk to get back the balance... they should also reduce the attack speed from critters cause all casters without anti stun (which are all casters except archers) are fcked against a 30 lvl lower critter who perma stuns them with 200-500 crit.
Best regards to everybody
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10/16/2012, 13:53
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#26
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Quote:
Originally Posted by Grischnaki
hope they adjust the Zerks, Knights and Summoners in the right way
@ Botpet Knights are realy good now and even some decreases won't make them a worse cha
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what if they set Godlike to have x% success rate? i smell imba QQ incomming....
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10/16/2012, 20:05
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#27
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Gotta keep in mind Godlike isn't all that comes to it. Skillblock is another thing. I ran a test and in principle there is a 8.5% chance (1 in 11.76) of a skill landing on a knight.
No I'm not qqing about godlike, no I'm not qqing about skillblock. Just want to say that "75% Godlike" does not mean "1 in 4 skills will land"
It's much less ;-)
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10/16/2012, 20:22
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#28
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Lol its obvious.
Who would like to replace his 80% skill block for 75%?
Pretty sure that the godlike does effect the remaining SB % between knight effective amount and 100%.
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10/16/2012, 20:41
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#29
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Delete Godlike.
Delete knights.
Fuc archlord.
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10/16/2012, 20:54
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#30
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Well HH def isnt bugged but some ppl cant understand this i will just say that crits are also bugged u see that u do 3k but ur enemy lose 4kHp fckin everything goes in the crits all ele dmg dmg ect same **** is with the HH def when u get more normal def all ele res normal res u get less dmg by HH skills. Just do a simple test hit with 1 HH skill and use some all ele res debuff and u do way more dmg rly why the fck when u do HH skill which got HH dmg not ele dmg.....
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