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[INFO] Using Mods without patching Game_pak

Discussion on [INFO] Using Mods without patching Game_pak within the ArcheAge forum part of the MMORPGs category.

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Old   #1
 
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Thumbs up [INFO] Using Mods without patching Game_pak

Derived from:

So, what Am I talking about?
This is a concept, a theory if you will.
Since from the original post, changing FOV without patching game_pak works. It should also work with other ArcheAge Game Mods.

You just have to create the /game/ folder & its sub folder and put there the scripts (*.cfg, txts, etc).

Using the ArcheAge Pack Tool, you can see the Folder Hierarchy inside the game_pak file and you just follow exactly how the hierarchy looks like.

For example, using the Reddit post as guide.
Create a folder "game", inside your "ArcheAge" folder near/next to Game_Pak file.
c:\archeage\game\ <- for example.
Inside the "game" folder, create another folder called "config".
Inside "config" create another folder called "cvargroups".
Should looks like:
c:\archeage\game\config\cvargroups

Inside cvargroups, create a file "option_camera_fov_set.cfg"
And with it, write into the file "cl_fov = 90".
Save.

And this is how it looks like inside game_pak.


That should work, and you did not patch the game_pak. Meaning, theres no way you get ban since you did not alter anything from the game file.

The theory is, since that is working. All other mods should also work the same way.
Just provide the "Game" Folder and its hierarchy.

Now, lets make the modding scene active.
Post your mods publicly and let the masses uses it.
Just provide which folder to install (copy/paste) your modded file to.


Pros:
  • Safer. Since HS or whatever anti-cheat only reads the game_pak file if it was altered or not.
  • Easier to add/remove mods.

Cons:
  • Keep in mind your work/mod will always be public.
  • Devs can also read your mods. :P
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Old 11/30/2014, 18:57   #2
 
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lol..
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Old 11/30/2014, 20:14   #3
 
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+Cons: Not long till the anti-cheat will check for that too and bann you for that
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Old 12/01/2014, 07:33   #4
 
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Nope, anti-cheat? What anti-Cheat? Fuckshield? LolNope.
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Old 12/02/2014, 17:58   #5
 
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Could you provide a download link to the pack tool? My Google-fu is weak today.
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Old 12/02/2014, 19:17   #6
 
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Back up your Game_pak first before opening it with the Pack Tool.
It will alter the game_pak file by 1 byte and when checksum failed. Game wont start.

You've been warned.
Attached Files
File Type: rar ArcheAgePackTool_v1.0.1.rar (871.1 KB, 295 views)
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Old 12/05/2014, 17:08   #7
 
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Could you provide a download link to the pack tool? My Google-fu is weak today.
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Old 12/07/2014, 12:31   #8
 
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You should read before replying though.
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Old 12/07/2014, 18:21   #9
 
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work?
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Old 12/08/2014, 18:09   #10
 
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Is it working now?
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Old 12/21/2014, 12:11   #11
 
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yay it worked v nice!
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Old 12/23/2014, 02:05   #12
 
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yep it worked^^
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Old 12/26/2014, 23:42   #13
 
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did u make the auction house stamp work with this? i need help on this one please
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Old 01/01/2015, 16:53   #14
 
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Just letting you know that "Some" mods works outside of game_pak and some doesn't.
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Old 01/07/2015, 10:03   #15
 
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How exactly does xlgames2.dll know files are edited in the first place is it purely based off of the file size of game_pak or is it related to scanning each individual file inside because you could just modify the lua files and change the folder or file names which it looks for.
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