Multiple entities kills bug 11/01/2013 - CO2 Private Server - 15 Replies I have a problem with scatter, fire ring and all the others skills that kills multiple monsters/players. -> It doesn't do the effect nor the moves of the skills. Like, with scatter I don't see arrows, I don't see the moves of the character but it happens only sometimes. I've checked the screen.cs with a friend (It's not the scatter code since every skills that kills multiple mobs do that) and we didn't find anything wrong with it. Here's a video to show the problem if you don't understand what...
I have a problem spawning entities 07/28/2011 - CO2 Programming - 4 Replies what is The problem
Heroes can be Spawned at the 1st time i set it's locations in but if i moved +18 Coords and tried to re-spawn again it doesn't spawn while the packet being send to all the Entities with the right location .
what am trying to do is:
getting all the NearByEntities and re-spawn it between range 18..
what's happening:
is when i set the location for the 1st time i will be able to spawn and re-spawn within 18 coords where i located , if i moved out my location +18 coords...
Entities spwan/w.e sure take a look and see if you can help 07/01/2011 - CO2 Private Server - 6 Replies hello everyone .
what is the best way to do the clients/monsters/npc's spawns
like when a player jumps what is the best way to spawn the in range entities .
i have tried to store the entities in some kind of dictionary (Local entities) and spawn them on jumping/walking ...> slow
i have stored every single valid X/Y in the game maps as a key with a Dictionary associated to that key as a value and stored the entities in that dictionary depending on the X/Y and spawned them on...
entities.cs problem 10/13/2008 - CO2 Programming - 2 Replies hi, i have a problem with entities.cs when i start my server it loads everyting almost all mobs i have but when he is on SpawnALLMobs it give an error at line:217
error=System.NullReferenceException: Object reference not set to an instance of an object.
line:218 is DataBase.Mobs = null;
now you know where to look just above line:218
this is what i have:
public static void SpawnAllMobs()
{
try
{