Heya everyone post up interesting addresses you find here .
All the int's below are quite possibly actually DWORD / unsigned integer
int HermitsChest; 10DF504
int Silver; 10DF508
Item Inv1[64] 10DF50C
Item Inv2[64] 10DFB0C
Trade_ Trade; 10E010C
int StorageVault; 10E0190
int StorageSilver; 10E0194
Storage_Item Storage1[28]; 10E0198
Storage_Item Storage2[28]; 10E0358
SkillMenu CommonSkills[10]; 10E0518
SkillMenu SupportSkills[10]; 10E0568
SkillMenu AttackSkills[10]; 10E05B8
QuickBarItem QuickBar1[14]; 10E0608
QuickBarItem QuickBar2[14]; 10E06B0
QuickBarItem QuickBar3[14]; 10E0758
int QuestNPCGoto; 10E0800
int QuestStatus; 10E0804
int QuestID; 10E0808
int QuestItemMonsterID; 10E080C
int QuestValue; 10E0810
These are the struct's that you see above.
struct Item {
int ID; 0
int Row; 4
int Column; 8
int Amount; 12
int Enchant; 16
int Combine; 20
}
struct Storage_Item {
ItemID;
int Ammount;
int Enchant;
int Combine;
};
struct Trade_ {
int Silver;
TradeItem [8];
};
struct QuickBarItem {
unsigned int ID;
unsigned int Count;
unsigned int Type;
};
struct SkillMenu {
unsigned int SkillID;
unsigned int SkillLevel;
};
Maybe people can use these for a decent bot .