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Have the upgrade rates ever been datamined?

Discussion on Have the upgrade rates ever been datamined? within the 12Sky2 forum part of the MMORPGs category.

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Old   #1
 
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Have the upgrade rates ever been datamined?

Dying to know this.. do we at least know if 9% mats have a higher success rate than 12%, whos higher than 15% etc?

Would love to see any actual numbers on this, played this game yeaars ago and recall there always being horseshit luck based claims about everything in the game, even farming in corners lol. Now that people have had all of this time to analyze 12s2 files, can't imagine this info is still unknown ;-;
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Old 04/06/2016, 07:49   #2
 
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Indeed it is known.
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Old 04/06/2016, 11:21   #3

 
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Determined, yes.

Will have to update wiki for 12sky with it at some point.
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Old 04/11/2016, 02:38   #4
 
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Try this calculator! I found it on the web a few years ago and i've used it to calculate some ratings...

Perhaps this is what you are looking for?

PS: If you are neurotic, here's a virus scan!
Attached Files
File Type: zip 12Enchanting.zip (8.6 KB, 11 views)
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Old 04/13/2016, 10:15   #5

 
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Forgot I made this ages ago



from the pastebin/source below.






CurrentEnchant 100.00%
LuckyTicket Yes
Material Dark Steel
Character Luck 0
Protection Charm No
Material Enchant Cost =vlookup($B$23,$E$21:$G$25,2,False)
Material Enchant Amount =vlookup($B$23,$E$21:$G$25,3,False)
Success Chance =MAX(MIN( (103-(B27*100)-(B21*100)+B24 + IF(B22="YES",5,0) )/100 , 1),0)
Break Chance =IF(B28<=0.45,0.46-B28,0)
Fail =1-B28
New Enchant =B21+B27
Enchant Test =IF(C6 <= B28, "Success", IF(C6 <= B28 + B29, IF(B25="Yes", "Broke - PC Used", "Broke"), "Fail"))



Materials Enchant Cost Enchant Amount
Tin 20000 3%
Dark Steel 40000 6%
Black Steel 70000 9%
Soe (Steel of Eternity) 100000 12%
Goe (Gold of Eternity) 100000 15%


File Save Copy of sheet if you have google drive/gmail account and want to use dice image buttons to randomize and input your own values.


Should mention its for TS1 but maybe its same in TS2. Game is basically copy paste.
Heh
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Old 04/14/2016, 06:21   #6
 
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Quote:
Originally Posted by Mega Byte View Post
Forgot I made this ages ago



from the pastebin/source below.






CurrentEnchant 100.00%
LuckyTicket Yes
Material Dark Steel
Character Luck 0
Protection Charm No
Material Enchant Cost =vlookup($B$23,$E$21:$G$25,2,False)
Material Enchant Amount =vlookup($B$23,$E$21:$G$25,3,False)
Success Chance =MAX(MIN( (103-(B27*100)-(B21*100)+B24 + IF(B22="YES",5,0) )/100 , 1),0)
Break Chance =IF(B28<=0.45,0.46-B28,0)
Fail =1-B28
New Enchant =B21+B27
Enchant Test =IF(C6 <= B28, "Success", IF(C6 <= B28 + B29, IF(B25="Yes", "Broke - PC Used", "Broke"), "Fail"))



Materials Enchant Cost Enchant Amount
Tin 20000 3%
Dark Steel 40000 6%
Black Steel 70000 9%
Soe (Steel of Eternity) 100000 12%
Goe (Gold of Eternity) 100000 15%


File Save Copy of sheet if you have google drive/gmail account and want to use dice image buttons to randomize and input your own values.


Should mention its for TS1 but maybe its same in TS2. Game is basically copy paste.
Heh
NEAT, thanks, I'll try to play around and try to add new enchanting materials we have!! If you allow me that is!
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Old 04/16/2016, 02:27   #7

 
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yeah if you want, just send a request to edit doc or pm me your gmail
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