struct Game_AutoPill
{
unsigned int Days;
unsigned int HP; // Precent as 0 1 2 3 4 5
unsigned int CHI; // Precent as 0 1 2 3 4 5
};
Game_AutoPill * AutoPill = (Game_AutoPill*)0xTheAddress;
// In your hack loop
AutoPill->Days=1;
// Where you need to set it
AutoPill->HP=0x0A; // Providing you modified the ASM code for the CMP to be 0A rather than 05. Then the precentage can be up to 100% rather than 50%.
AutoPill->CHI=0x0A;
For auto buffing skill use is around same range.
It has the level of the skill used I belive. Its near move speed hack and attack speed hack??
Anyway if its not set call the game function to use the skill providing there is enough chi and that the skill exists.